forked from bartvdbraak/blender
119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file decimation/intern/LOD_EdgeCollapser.h
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* \ingroup decimation
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*/
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#ifndef NAN_INCLDUED_EgdeCollapser_h
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#define NAN_INCLDUED_EgdeCollapser_h
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// This is a helper class that collapses edges of a 2 - manifold mesh.
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#include "LOD_MeshPrimitives.h"
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#include "MEM_NonCopyable.h"
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#include <vector>
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#include <functional>
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class LOD_ManMesh2;
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class LOD_EdgeCollapser
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: public MEM_NonCopyable
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{
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public :
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static
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LOD_EdgeCollapser *
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New(
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);
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// returns via arguments the set of modified
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// verts,edges and faces.
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bool
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CollapseEdge(
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LOD_EdgeInd ei,
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LOD_ManMesh2 &mesh,
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std::vector<LOD_EdgeInd> & degenerate_edges,
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std::vector<LOD_FaceInd> & degenerate_faces,
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std::vector<LOD_VertexInd> & degenerate_vertices,
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std::vector<LOD_EdgeInd> & new_edges,
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std::vector<LOD_FaceInd> & update_faces,
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std::vector<LOD_VertexInd> & update_vertices
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);
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private :
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LOD_EdgeCollapser(
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);
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// Test to see if the result of collapsing the
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// edge produces 2 junctions in the mesh i.e. where
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// an edge is shared by more than 2 polygons
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// We count the number of coincedent edge pairs that
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// result from the collapse of collapse_edge.
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// If collapse edge is a boundary edge then the number of
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// coincedent pairs should be 1
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// else it should be 2.
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bool
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TJunctionTest(
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LOD_ManMesh2 &mesh,
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std::vector<LOD_EdgeInd> &e_v0v1,
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LOD_EdgeInd collapse_edge
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);
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// here's the definition of the sort function
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// we use to determine coincedent edges
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// assumes the edges are normalized i.e. m_verts[0] <= m_verts[1]
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struct less : std::binary_function<LOD_Edge, LOD_Edge, bool> {
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bool
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operator()(
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const LOD_Edge& a,
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const LOD_Edge& b
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) const {
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if (int(a.m_verts[0]) == int(b.m_verts[0])) {
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return (int(a.m_verts[1]) < int(b.m_verts[1]));
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} else {
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return (int(a.m_verts[0]) < int(b.m_verts[0]));
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}
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}
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};
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};
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#endif
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