blender/intern/decimation/intern/LOD_MeshBounds.h
2011-02-25 10:47:28 +00:00

135 lines
2.5 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file decimation/intern/LOD_MeshBounds.h
* \ingroup decimation
*/
#ifndef NAN_INCLUDED_MeshBounds_h
#define NAN_INCLUDED_MeshBounds_h
#include "MEM_SmartPtr.h"
#include "LOD_MeshPrimitives.h"
#include "LOD_ManMesh2.h"
#include "MT_assert.h"
// simple class to compute the mesh bounds of a manifold mesh,
class LOD_MeshBounds {
public :
static
LOD_MeshBounds *
New(
){
MEM_SmartPtr<LOD_MeshBounds> output(new LOD_MeshBounds());
return output.Release();
}
void
ComputeBounds(
const LOD_ManMesh2 * mesh
){
MT_assert(mesh!=NULL);
MT_assert(mesh->VertexSet().size() > 0);
const std::vector<LOD_Vertex> &verts = mesh->VertexSet();
m_min = verts[0].pos;
m_max = verts[0].pos;
// iterate through the verts
int t;
const int size = verts.size();
for (t=1; t< size ; ++t) {
UpdateBounds(verts[t].pos,m_min,m_max);
}
}
MT_Vector3
Min(
) const {
return m_min;
}
MT_Vector3
Max(
) const {
return m_max;
}
private :
void
UpdateBounds(
MT_Vector3 vertex,
MT_Vector3& min,
MT_Vector3& max
) {
if (vertex.x() < min.x()) {
min.x() = vertex.x();
} else
if (vertex.x() > max.x()) {
max.x()= vertex.x();
}
if (vertex.y() < min.y()) {
min.y() = vertex.y();
} else
if (vertex.y() > max.y()) {
max.y()= vertex.y();
}
if (vertex.z() < min.z()) {
min.z() = vertex.z();
} else
if (vertex.z() > max.z()) {
max.z()= vertex.z();
}
}
LOD_MeshBounds(
) :
m_min(0,0,0),
m_max(0,0,0)
{
};
MT_Vector3 m_min;
MT_Vector3 m_max;
};
#endif