blender/source/creator/CMakeLists.txt
Campbell Barton c30149991c Experimental option to build blender as a python module, rather then blender embedding python.
CMake build option WITH_PYTHON_MODULE, will build ./bin/bpy.so

This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
   python -c "import bpy ; bpy.ops.render.render(write_still=True)"

This runs in background mode and has similar restrictions to running a script:
   blender --background --python test.py

TODO:
 - install to site-packages with blender scripts
 - add support for imp.reload()
2011-02-20 23:39:29 +00:00

633 lines
21 KiB
CMake

# -*- mode: cmake; indent-tabs-mode: t; -*-
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
# So BUILDINFO and BLENDERPATH strings are automatically quoted
cmake_policy(SET CMP0005 NEW)
setup_libdirs()
blender_include_dirs(
../../intern/guardedalloc
../blender/blenlib
../blender/blenkernel
../blender/editors/include
../blender/makesrna
../blender/imbuf
../blender/render/extern/include
../blender/makesdna
../blender/gpu
../blender/windowmanager
)
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_IMAGE_OPENJPEG)
add_definitions(-DWITH_OPENJPEG)
endif()
if(WITH_IMAGE_TIFF)
add_definitions(-DWITH_TIFF)
endif()
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
if(WITH_IMAGE_HDR)
add_definitions(-DWITH_HDR)
endif()
if(WITH_PYTHON)
blender_include_dirs(../blender/python)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_GAMEENGINE)
blender_include_dirs(
../kernel/gen_messaging
../kernel/gen_system
)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(NOT WITH_SDL)
add_definitions(-DDISABLE_SDL)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
add_definitions(-DWITH_BINRELOC)
blender_include_dirs(${BINRELOC_INC})
endif()
# Setup the exe sources and buildinfo
set(SRC
creator.c
)
if(WIN32 AND NOT UNIX)
list(APPEND SRC
../icons/winblender.rc
)
endif()
if(WITH_BUILDINFO)
string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
add_definitions(
-DBUILD_DATE="${BUILD_DATE}"
-DBUILD_TIME="${BUILD_TIME}"
-DBUILD_REV="${BUILD_REV}"
-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
-DBUILD_SYSTEM="CMake"
)
list(APPEND SRC
buildinfo.c
)
endif()
# message(STATUS "Configuring blender")
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# creates ./bin/bpy.so which can be imported as a python module.
add_library(blender SHARED ${SRC})
set_target_properties(
blender
PROPERTIES
PREFIX ""
OUTPUT_NAME bpy
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/
)
else()
add_executable(blender ${EXETYPE} ${SRC})
endif()
# Post build steps for bundling/packaging.
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
if(WITH_INSTALL)
if(UNIX)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
#COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/plugins ${TARGETDIR}/
#COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
)
endif()
if(UNIX AND NOT APPLE)
# Local installation, "make install" can be done after this optionally
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND rm -Rf ${TARGETDIR}/${BLENDER_VERSION}
COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/
COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/${BLENDER_VERSION}/
)
if(WITH_INTERNATIONAL)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/${BLENDER_VERSION}/
COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/${BLENDER_VERSION}/
)
endif()
if(WITH_PYTHON)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMENT "copying blender scripts..."
COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/${BLENDER_VERSION}/
COMMAND find ${TARGETDIR} -name "*.py?" -prune -exec rm -rf {} "\;"
)
if(WITH_PYTHON_INSTALL)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMENT "copying a subset of the systems python..."
COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python # PYTHONPATH and PYTHONHOME is set here
COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python/lib/
COMMAND cp -R ${PYTHON_LIBPATH}/python${PYTHON_VERSION} ${TARGETDIR}/${BLENDER_VERSION}/python/lib/
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/distutils
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/lib2to3
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/idlelib
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/tkinter
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/config
COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/site-packages
COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/site-packages # python needs it.
COMMAND rm -f ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/lib-dynload/_tkinter.so
COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name "test" -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name "*.py?" -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name "*.so"-exec strip -s {} "\;"
)
endif()
endif()
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND find ${TARGETDIR} -name .svn -prune -exec rm -rf {} "\;"
)
# Above we bundle a portable distribution in ./bin
# This is an optional "make install" which installs blender on the system.
install(
PROGRAMS ${TARGETDIR}/blender
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
if(WITH_GAMEENGINE AND WITH_PLAYER)
install(
PROGRAMS ${TARGETDIR}/blenderplayer
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
endif()
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
install(
FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
PATTERN ".svn" EXCLUDE
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/scripts
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "__pycache__" EXCLUDE
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/brushicons/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/datafiles/brushicons
PATTERN ".svn" EXCLUDE
)
if(WITH_INTERNATIONAL)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/datafiles/locale
PATTERN ".svn" EXCLUDE
)
endif()
# end "make install"
elseif(WIN32)
# notice 'xcopy /Y /H' on .bfont.ttf, this is needed when building over samba
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\"
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\"
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\"
COMMAND if not exist \"${TARGETDIR}\\plugins\" mkdir \"${TARGETDIR}\\plugins\"
COMMAND xcopy /Y /H \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.bfont.ttf\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\scripts\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\plugins\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\plugins\\\"
COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\text\\*.*\" \"${TARGETDIR}\\\"
)
if(CMAKE_CL_64)
# gettext and png are statically linked on win64
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\zlib\\lib\\zlib.dll\" \"${TARGETDIR}\\\"
)
else()
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\gettext\\lib\\gnu_gettext.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\png\\lib\\libpng.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\zlib\\lib\\zlib.dll\" \"${TARGETDIR}\\\"
)
endif()
if(MSVC)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\pthreads\\lib\\pthreadVC2.dll\" \"${TARGETDIR}\\\"
)
else()
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\pthreads\\lib\\pthreadGC2.dll\" \"${TARGETDIR}\\\"
)
endif()
if(WITH_PYTHON)
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
if(NOT CMAKE_BUILD_TYPE) # hack: with multi-configuration generator this is "", so for now copy both python31.dll/zip and python31_d.dll/zip
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\"
COMMAND if \"$(ConfigurationName)\" == \"\" copy /Y \"${LIBDIR}\\python\\lib\\python31.dll\" \"${TARGETDIR}\\\"
COMMAND if \"$(ConfigurationName)\" == \"\" xcopy /E /Y \"${LIBDIR}\\release\\python31\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
COMMAND if \"$(ConfigurationName)\" == \"Debug\" copy /Y \"${LIBDIR}\\python\\lib\\python31_d.dll\" \"${TARGETDIR}\\\"
COMMAND if \"$(ConfigurationName)\" == \"Debug\" xcopy /E /Y \"${LIBDIR}\\release\\python31_d\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
COMMAND if \"$(ConfigurationName)\" == \"RelWithDebInfo\" copy /Y \"${LIBDIR}\\python\\lib\\python31.dll\" \"${TARGETDIR}\\\"
COMMAND if \"$(ConfigurationName)\" == \"RelWithDebInfo\" xcopy /E /Y \"${LIBDIR}\\release\\python31\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
COMMAND if \"$(ConfigurationName)\" == \"Release\" copy /Y \"${LIBDIR}\\python\\lib\\python31.dll\" \"${TARGETDIR}\\\"
COMMAND if \"$(ConfigurationName)\" == \"Release\" xcopy /E /Y \"${LIBDIR}\\release\\python31\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
COMMAND if \"$(ConfigurationName)\" == \"MinSizeRel\" copy /Y \"${LIBDIR}\\python\\lib\\python31.dll\" \"${TARGETDIR}\\\"
COMMAND if \"$(ConfigurationName)\" == \"MinSizeRel\" xcopy /E /Y \"${LIBDIR}\\release\\python31\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
)
else()
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\python\\lib\\python31_d.dll\" \"${TARGETDIR}\\\"
COMMAND xcopy /E /Y \"${LIBDIR}\\release\\python31_d\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
)
else()
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\python\\lib\\python31.dll\" \"${TARGETDIR}\\\"
COMMAND xcopy /E /Y \"${LIBDIR}\\release\\python31\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
)
endif()
endif()
endif()
if(WITH_INTERNATIONAL)
if(CMAKE_CL_64)
# iconv is statically linked on win64
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\"
COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.Blanguages\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\locale\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\\\"
)
else()
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\iconv\\lib\\iconv.dll\" \"${TARGETDIR}\\\"
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\"
COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.Blanguages\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\locale\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\\\"
)
endif()
endif()
if(WITH_CODEC_FFMPEG)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avcodec-52.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avformat-52.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avdevice-52.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avutil-50.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\swscale-0.dll\" \"${TARGETDIR}\\\"
)
endif()
if(WITH_CODEC_SNDFILE)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\sndfile\\lib\\libsndfile-1.dll\" \"${TARGETDIR}\\\"
)
endif()
if(WITH_JACK)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\jack\\lib\\libjack.dll\" \"${TARGETDIR}\\\"
)
endif()
if(WITH_OPENAL)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\openal\\lib\\OpenAL32.dll\" \"${TARGETDIR}\\\"
COMMAND copy /Y \"${LIBDIR}\\openal\\lib\\wrap_oal.dll\" \"${TARGETDIR}\\\"
)
endif()
if(WITH_SDL)
if(NOT CMAKE_CL_64)
add_custom_command(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
COMMAND copy /Y \"${LIBDIR}\\sdl\\lib\\SDL.dll\" \"${TARGETDIR}\\\"
)
endif()
endif()
elseif(APPLE)
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
set(TARGETINFO ${TARGETDIR}/blender.app/Contents/Info.plist)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp -Rf ${SOURCEINFO} ${TARGETDIR}/blender.app/Contents/
COMMAND cp -Rf ${SOURCEDIR}/Contents/PkgInfo ${TARGETDIR}/blender.app/Contents/
COMMAND cp -Rf ${SOURCEDIR}/Contents/Resources ${TARGETDIR}/blender.app/Contents/
COMMAND cat ${SOURCEINFO} | sed s/VERSION/`cat ${CMAKE_SOURCE_DIR}/release/VERSION`/ | sed s/DATE/`date +'%Y-%b-%d'`/ > ${TARGETINFO}
COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
if(WITH_INTERNATIONAL)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
endif()
if(WITH_PYTHON)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/
COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
COMMAND find ${TARGETDIR}/blender.app -name "*.py?" -prune -exec rm -rf {} "\;"
)
endif()
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
)
endif()
endif()
add_dependencies(blender makesdna)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
set(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} bf_windowmanager bf_render)
if(WITH_MOD_FLUID)
list(APPEND BLENDER_LINK_LIBS bf_intern_elbeem)
endif()
#if(UNIX)
# Sort libraries
set(BLENDER_SORTED_LIBS
bf_windowmanager
bf_editor_space_api
bf_editor_space_action
bf_editor_space_buttons
bf_editor_space_console
bf_editor_space_file
bf_editor_space_graph
bf_editor_space_image
bf_editor_space_info
bf_editor_space_logic
bf_editor_space_nla
bf_editor_space_node
bf_editor_space_outliner
bf_editor_space_script
bf_editor_space_sequencer
bf_editor_space_sound
bf_editor_space_time
bf_editor_space_userpref
bf_editor_space_view3d
bf_editor_text
bf_editor_transform
bf_editor_util
bf_editor_uvedit
bf_editor_curve
bf_editor_armature
bf_editor_gpencil
bf_editor_interface
bf_editor_mesh
bf_editor_metaball
bf_editor_object
bf_editor_physics
bf_editor_render
bf_editor_screen
bf_editor_sculpt_paint
bf_editor_sound
bf_editor_animation
bf_editor_datafiles
bf_render
bf_intern_opennl
bf_python
bf_python_ext
bf_ikplugin
bf_modifiers
bf_blenkernel
bf_nodes
bf_gpu
bf_blenloader
bf_blenlib
bf_intern_ghost
bf_intern_string
bf_blenpluginapi
bf_imbuf
bf_avi
bf_imbuf_cineon
bf_imbuf_openexr
bf_imbuf_dds
bf_readblenfile
bf_collada
bf_intern_bsp
bf_intern_bop
bf_gen_system
bf_intern_decimate
bf_intern_elbeem
bf_intern_ik
bf_intern_memutil
bf_intern_guardedalloc
bf_intern_ctr
ge_blen_routines
ge_converter
ge_phys_dummy
ge_phys_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
ge_logic_ketsji
ge_phys_common
ge_logic
ge_rasterizer
ge_oglrasterizer
ge_logic_expressions
ge_scenegraph
ge_logic_network
bf_gen_system
bf_python # duplicate for BPY_driver_exec
ge_logic_ngnetwork
extern_bullet
ge_logic_loopbacknetwork
bf_intern_moto
extern_glew
extern_openjpeg
extern_redcode
ge_videotex
bf_rna
bf_dna
bf_blenfont
bf_intern_audaspace
bf_intern_mikktspace
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
list(APPEND BLENDER_SORTED_LIBS extern_binreloc)
endif()
if(WITH_CXX_GUARDEDALLOC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
endif()
if(WITH_IK_ITASC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_itasc)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
if(${SEARCHLIB} STREQUAL ${SORTLIB})
set(REMLIB "")
endif()
endforeach()
if(REMLIB)
# message(STATUS "Removing library ${REMLIB} from blender linking because: not configured")
list(APPEND REM_MSG ${REMLIB})
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
endif()
endforeach()
if(REM_MSG)
list(SORT REM_MSG)
message(STATUS "Blender Skipping: (${REM_MSG})")
endif()
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
#else()
# target_link_libraries(blender ${BLENDER_LINK_LIBS})
#endif()
setup_liblinks(blender)