forked from bartvdbraak/blender
c3401eb5cb
Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH |
||
---|---|---|
.. | ||
io | ||
modules | ||
op | ||
presets | ||
templates | ||
ui |