blender/source/gameengine
Campbell Barton c36f20a7d2 style cleanup
2013-03-08 04:00:06 +00:00
..
BlenderRoutines style cleanup 2013-03-08 04:00:06 +00:00
Converter BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates. 2013-03-02 18:05:52 +00:00
Expressions code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
GameLogic Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
GamePlayer code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Ketsji code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things. 2013-03-05 14:47:49 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics bullet: Update to current svn, r2636 2013-03-07 17:53:16 +00:00
Rasterizer bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman) 2013-03-04 08:45:42 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture style cleanup: comment format 2013-02-02 04:48:21 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00