blender/source
Dalai Felinto c39a109dae BGE internal cosmetic changes - Replacing hardcoded values with new defines
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The Rasterizer code was relying in the values defined on TF_ DNA files. I'm working in the recode of TexFace, bringing the options to the material panel and ran into those cases. They are hard to spot and add a lot of the "magic" effect to the code. Hardcoded values are at least easy to spot. We (still) have a few defines duplicated, relying on each other (a flag previously defined in the code is checked later on but using a different define (although with same value. (e.g. TF_BMFONT and RAS_RENDER_3DPOLYGON_TEXT). It's hell =)
I'm adding some comments to help on that.

Things will be revamped anyways, but it's nice to keep the code a bit more coherent before the real feature commit. That's all, thanks for listening.
2011-03-07 19:14:17 +00:00
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blender Bugfix #26394 2011-03-07 18:05:41 +00:00
blenderplayer blenderplayer building again in CMake + OSX (and Linux I guess) patch from IRIE Shinsuke 2011-03-05 09:27:14 +00:00
creator se BLI_snprintf() for msvc compat, cleanup CMake file, some bad comments left in. 2011-03-07 03:57:04 +00:00
darwin remove nan-makefiles 2011-01-30 15:29:22 +00:00
gameengine BGE internal cosmetic changes - Replacing hardcoded values with new defines 2011-03-07 19:14:17 +00:00
icons remove nan-makefiles 2011-01-30 15:29:22 +00:00
kernel doxygen: kernel/gen_system tagged. 2011-02-25 13:25:53 +00:00
tests replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00