blender/source/gameengine
Nathan Letwory c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
..
BlenderRoutines SCons: 2009-02-15 23:26:00 +00:00
Converter BGE API cleanup: shape action actuator. 2009-01-22 17:40:47 +00:00
Expressions SCons: 2009-02-15 23:26:00 +00:00
GameLogic SCons: 2009-02-15 23:26:00 +00:00
GamePlayer SCons: 2009-02-15 23:26:00 +00:00
Ketsji SCons: 2009-02-15 23:26:00 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics SCons: 2009-02-15 23:26:00 +00:00
PyDoc BGE Py API cleanup: Camera Actuator. 2009-02-07 20:35:16 +00:00
Rasterizer SCons: 2009-02-15 23:26:00 +00:00
SceneGraph SCons: 2009-02-15 23:26:00 +00:00
VideoTexture SCons: 2009-02-15 23:26:00 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript VideoTexture module. 2008-10-31 22:35:52 +00:00