blender/intern/cycles/device
Brecht Van Lommel c42772fc95 Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
  since it seems to depend on visual studio being installed, even though for
  this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
  the default location, but available in PATH.
2011-11-10 12:52:17 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_cuda.cpp Cycles: 2011-11-10 12:52:17 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.h Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00