forked from bartvdbraak/blender
5b345524ea
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
144 lines
4.6 KiB
Python
144 lines
4.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.props import *
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class SequencerCrossfadeSounds(bpy.types.Operator):
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'''Do crossfading volume animation of two selected sound strips.'''
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bl_idname = "sequencer.crossfade_sounds"
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bl_label = "Crossfade sounds"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
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return context.scene.sequence_editor.active_strip.type == 'SOUND'
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else:
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return False
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def execute(self, context):
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seq1 = None
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seq2 = None
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for s in context.scene.sequence_editor.sequences:
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if s.select and s.type == 'SOUND':
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if seq1 == None:
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seq1 = s
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elif seq2 == None:
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seq2 = s
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else:
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seq2 = None
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break
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if seq2 == None:
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self.report({'ERROR'}, "Select 2 sound strips.")
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return {'CANCELLED'}
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if seq1.frame_final_start > seq2.frame_final_start:
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s = seq1
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seq1 = seq2
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seq2 = s
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if seq1.frame_final_end > seq2.frame_final_start:
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tempcfra = context.scene.frame_current
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context.scene.frame_current = seq2.frame_final_start
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seq1.keyframe_insert('volume')
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context.scene.frame_current = seq1.frame_final_end
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seq1.volume = 0
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seq1.keyframe_insert('volume')
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seq2.keyframe_insert('volume')
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context.scene.frame_current = seq2.frame_final_start
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seq2.volume = 0
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seq2.keyframe_insert('volume')
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context.scene.frame_current = tempcfra
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return {'FINISHED'}
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else:
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self.report({'ERROR'}, "The selected strips don't overlap.")
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return {'CANCELLED'}
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class SequencerCutMulticam(bpy.types.Operator):
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'''Cut multicam strip and select camera.'''
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bl_idname = "sequencer.cut_multicam"
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bl_label = "Cut multicam"
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bl_options = {'REGISTER', 'UNDO'}
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camera = IntProperty(name="Camera",
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default=1, min=1, max=32, soft_min=1, soft_max=32)
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def poll(self, context):
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if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
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return context.scene.sequence_editor.active_strip.type == 'MULTICAM'
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else:
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return False
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def execute(self, context):
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camera = self.properties.camera
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s = context.scene.sequence_editor.active_strip
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if s.multicam_source == camera or camera >= s.channel:
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return {'FINISHED'}
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if not s.select:
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s.select = True
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cfra = context.scene.frame_current
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bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
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for s in context.scene.sequence_editor.sequences_all:
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if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
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context.scene.sequence_editor.active_strip = s
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context.scene.sequence_editor.active_strip.multicam_source = camera
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return {'FINISHED'}
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class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
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'''Deinterlace all selected movie sources.'''
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bl_idname = "sequencer.deinterlace_selected_movies"
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bl_label = "Deinterlace Movies"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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if context.scene and context.scene.sequence_editor:
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return True
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else:
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return False
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def execute(self, context):
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for s in context.scene.sequence_editor.sequences_all:
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if s.select and s.type == 'MOVIE':
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s.de_interlace = True
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return {'FINISHED'}
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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