forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/*
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* SND_SoundObject.h
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*
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* Implementation of the abstract sound object
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __SND_SOUNDOBJECT_H
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#define __SND_SOUNDOBJECT_H
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#include "SND_Object.h"
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#include "STR_String.h"
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/**
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* SND_SoundObject is a class for api independent sounddata storage conected to an actuator
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*/
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class SND_SoundObject : public SND_Object
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{
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private:
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STR_String m_samplename; /* name of the sample */
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STR_String m_objectname; /* name of the object */
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unsigned int m_buffer;
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bool m_active; /* is the object active or not? */
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int m_id;
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MT_Scalar m_lifespan; /* the lifespan of the sound seconds */
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MT_Scalar m_timestamp;
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MT_Scalar m_length; /* length of the sample in seconds */
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MT_Scalar m_gain; /* the gain of the object */
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MT_Scalar m_rollofffactor; /* the scaling factor to increase or decrease the range
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of a source by decreasing or increasing the
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attenuation, respectively */
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MT_Scalar m_referencedistance;/* the distance at which the listener will experience
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gain */
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MT_Scalar m_mingain; /* indicates the minimal gain which is always guaranteed
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for this source */
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MT_Scalar m_maxgain; /* indicates the maximal gain which is always guaranteed
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for this source */
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MT_Scalar m_pitch; /* the pitch of the object */
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MT_Vector3 m_position; /* position; left/right, up/down, in/out */
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MT_Vector3 m_velocity; /* velocity of the object */
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MT_Matrix3x3 m_orientation; /* orientation of the object */
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unsigned int m_loopmode; /* loop normal or bidirectional? */
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unsigned int m_loopstart; /* start of looppoint in samples! */
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unsigned int m_loopend; /* end of looppoint in samples! */
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bool m_is3d; /* is the object 3D or 2D? */
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int m_playstate; /* flag for current state of object */
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bool m_modified;
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unsigned int m_running;
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bool m_highpriority; /* may the sound be ditched when we run out of voices? */
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public:
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SND_SoundObject();
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~SND_SoundObject();
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void SetBuffer(unsigned int buffer);
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void SetActive(bool active);
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void StartSound();
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void StopSound();
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void PauseSound();
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void DeleteWhenFinished();
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void SetObjectName(STR_String objectname);
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void SetSampleName(STR_String samplename);
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void SetLength(MT_Scalar length);
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void SetPitch(MT_Scalar pitch);
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void SetGain(MT_Scalar gain);
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void SetMinGain(MT_Scalar mingain);
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void SetMaxGain(MT_Scalar maxgain);
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void SetRollOffFactor(MT_Scalar rollofffactor);
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void SetReferenceDistance(MT_Scalar distance);
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void SetPosition(const MT_Vector3& pos);
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void SetVelocity(const MT_Vector3& vel);
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void SetOrientation(const MT_Matrix3x3& orient);
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void SetLoopMode(unsigned int loopmode);
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void SetLoopStart(unsigned int loopstart);
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void SetLoopEnd(unsigned int loopend);
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void Set3D(bool threedee);
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void SetPlaystate(int playstate);
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void SetHighPriority(bool priority);
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void SetId(int id);
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void SetLifeSpan();
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void SetTimeStamp(MT_Scalar timestamp);
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void SetModified(bool modified);
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bool IsLifeSpanOver(MT_Scalar curtime) const;
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bool IsActive() const;
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bool IsModified() const;
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bool IsHighPriority() const;
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void InitRunning();
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bool IsRunning() const;
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void AddRunning();
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int GetId() const;
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MT_Scalar GetLifeSpan() const;
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MT_Scalar GetTimestamp() const;
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unsigned int GetBuffer();
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const STR_String& GetSampleName();
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const STR_String& GetObjectName();
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MT_Scalar GetLength() const;
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MT_Scalar GetGain() const;
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MT_Scalar GetPitch() const;
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MT_Scalar GetMinGain() const;
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MT_Scalar GetMaxGain() const;
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MT_Scalar GetRollOffFactor() const;
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MT_Scalar GetReferenceDistance() const;
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MT_Vector3 GetPosition() const;
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MT_Vector3 GetVelocity() const;
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MT_Matrix3x3 GetOrientation() const;
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unsigned int GetLoopMode() const;
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unsigned int GetLoopStart() const;
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unsigned int GetLoopEnd() const;
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bool Is3D() const;
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int GetPlaystate() const;
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};
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#endif //__SND_SOUNDOBJECT_H
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