forked from bartvdbraak/blender
46deddcc62
draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
165 lines
4.9 KiB
C
165 lines
4.9 KiB
C
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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*
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* API of the OpenGL bitmap font library.
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* Currently draws fonts using the glBitmap routine.
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* This implies that drawing speed is heavyly dependant on
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* the 2D capabilities of the graphics card.
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*/
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#ifndef __BMF_API_H
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#define __BMF_API_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BMF_Fonts.h"
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/**
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* Returns the font for a given font type.
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* @param font The font to retrieve.
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* @return The font (or nil if not found).
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*/
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BMF_Font* BMF_GetFont(BMF_FontType font);
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/**
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* Draws a character at the current raster position.
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* @param font The font to use.
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* @param c The character to draw.
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* @return Indication of success (0 == error).
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*/
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int BMF_DrawCharacter(BMF_Font* font, char c);
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/**
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* Draws a string at the current raster position.
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* @param font The font to use.
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* @param str The string to draw.
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* @return Indication of success (0 == error).
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*/
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int BMF_DrawString(BMF_Font* font, char* str);
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/**
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* Returns the width of a character in pixels.
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* @param font The font to use.
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* @param c The character.
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* @return The length.
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*/
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int BMF_GetCharacterWidth(BMF_Font* font, char c);
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/**
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* Returns the width of a string of characters.
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* @param font The font to use.
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* @param str The string.
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* @return The length.
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*/
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int BMF_GetStringWidth(BMF_Font* font, char* str);
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/**
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* Returns the bounding box of a string of characters.
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* @param font The font to use.
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* @param str The string.
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* @param llx Lower left x coord
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* @param lly Lower left y coord
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* @param urx Upper right x coord
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* @param ury Upper right y coord
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*/
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void BMF_GetStringBoundingBox(BMF_Font* font, char* str, float*llx, float *lly, float *urx, float *ury);
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/**
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* Returns the bounding box of the font. The width and
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* height represent the bounding box of the union of
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* all glyps. The minimum and maximum values of the
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* box represent the extent of the font and its positioning
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* about the origin.
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*/
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void BMF_GetFontBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, int *ymax_r);
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/**
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* Same as GetFontBoundingBox but only returns the height
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*/
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int BMF_GetFontHeight(BMF_Font* font);
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/**
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* Convert the given @a font to a texture, and return the GL texture
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* ID of the texture. If the texture ID is bound, text can
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* be drawn using the texture by calling DrawStringTexture.
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*
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* @param font The font to create the texture from.
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* @return The GL texture ID of the new texture, or -1 if unable
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* to create.
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*/
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int BMF_GetFontTexture(BMF_Font* font);
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/**
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* Draw the given @a str at the point @a x, @a y, @a z, using
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* texture coordinates. This assumes that an appropriate texture
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* has been bound, see BMF_BitmapFont::GetTexture(). The string
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* is drawn along the positive X axis.
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*
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* @param font The font to draw with.
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* @param string The c-string to draw.
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* @param x The x coordinate to start drawing at.
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* @param y The y coordinate to start drawing at.
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* @param z The z coordinate to start drawing at.
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*/
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void BMF_DrawStringTexture(BMF_Font* font, char* string, float x, float y, float z);
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/**
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* Draw the given @a string at the point @a xpos, @a ypos using
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* char and float buffers.
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*
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* @param string The c-string to draw.
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* @param xpos The x coordinate to start drawing at.
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* @param ypos The y coordinate to start drawing at.
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* @param fgcol The forground color.
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* @param bgcol The background color.
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* @param buf Unsigned char image buffer, when NULL to not operate on it.
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* @param fbuf float image buffer, when NULL to not operate on it.
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* @param w image buffer width.
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* @param h image buffer height.
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*/
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void BMF_DrawStringBuf(BMF_Font* font, char *str, int posx, int posy, float *col, unsigned char *buf, float *fbuf, int w, int h);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BMF_API_H */
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