blender/source/gameengine
Mitchell Stokes d05b26c635 BGE:
This fixes frame colors not showing up right when using letterbox in the embedded player. Frames are drawn by clearing the whole canvas and then changing the viewport to be within the frames. The problem is that the embedded player's canvas is setup to be within the frames. This means that the extra that would normally be cleared and filled with the frame color is instead the gray color of Blender's region since nothing is actually drawn there by the BGE. To solve this, I just handle the frames in BL_KetsjiEmbedStart.
2011-05-15 08:48:43 +00:00
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BlenderRoutines BGE: 2011-05-15 08:48:43 +00:00
Converter Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman 2011-05-08 03:42:24 +00:00
Expressions Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
GameLogic Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
GamePlayer Code cleanup: remove readblenfile module, only contained some utility functions 2011-05-11 19:29:23 +00:00
Ketsji Remove files that were intended for shader branch. 2011-05-14 18:54:56 +00:00
Network Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
Physics Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SceneGraph doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
VideoTexture Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00