blender/source/gameengine/SceneGraph/SG_BBox.cpp
2004-05-16 12:54:44 +00:00

180 lines
4.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Bounding Box
*/
#include <math.h>
#include "SG_BBox.h"
#include "SG_Node.h"
SG_BBox::SG_BBox() :
m_min(MT_Point3(0., 0., 0.)),
m_max(MT_Point3(0., 0., 0.))
{
}
SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) :
m_min(min),
m_max(max)
{
}
SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) :
m_min(world(other.m_min)),
m_max(world(other.m_max))
{
}
SG_BBox::SG_BBox(const SG_BBox &other) :
m_min(other.m_min),
m_max(other.m_max)
{
}
SG_BBox::~ SG_BBox()
{
}
SG_BBox& SG_BBox::operator +=(MT_Point3 &point)
{
if (point[0] < m_min[0])
m_min[0] = point[0];
else if (point[0] > m_max[0])
m_max[0] = point[0];
if (point[1] < m_min[1])
m_min[1] = point[1];
else if (point[1] > m_max[1])
m_max[1] = point[1];
if (point[2] < m_min[2])
m_min[2] = point[2];
else if (point[2] > m_max[2])
m_max[2] = point[2];
return *this;
}
SG_BBox& SG_BBox::operator += (SG_BBox &bbox)
{
*this += bbox.m_min;
*this += bbox.m_max;
return *this;
}
SG_BBox SG_BBox::operator +(SG_BBox &bbox2) const
{
SG_BBox ret = *this;
ret += bbox2;
return ret;
}
MT_Scalar SG_BBox::volume() const
{
MT_Vector3 size = m_max - m_min;
return size[0]*size[1]*size[2];
}
#if 0
void SG_BBox::translate(const MT_Vector3& dx)
{
m_min += dx;
m_max += dx;
}
void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point)
{
MT_Vector3 centre = (m_max - m_min)/2. + point;
m_max = (m_max - centre)*size;
m_min = (m_min - centre)*size;
}
#endif
SG_BBox SG_BBox::transform(const MT_Transform &world) const
{
return SG_BBox(world(m_min), world(m_max));
}
bool SG_BBox::inside(const MT_Point3 &point) const
{
return point[0] >= m_min[0] && point[0] <= m_max[0] &&
point[1] >= m_min[1] && point[1] <= m_max[1] &&
point[2] >= m_min[2] && point[2] <= m_max[2];
}
bool SG_BBox::inside(const SG_BBox& other) const
{
return inside(other.m_min) && inside(other.m_max);
}
bool SG_BBox::intersects(const SG_BBox& other) const
{
return inside(other.m_min) != inside(other.m_max);
}
bool SG_BBox::outside(const SG_BBox& other) const
{
return !inside(other.m_min) && !inside(other.m_max);
}
SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const
{
bool point1(inside(other.m_min)), point2(inside(other.m_max));
return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE);
}
void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const
{
*box++ = world(m_min);
*box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2]));
*box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2]));
*box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2]));
*box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2]));
*box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2]));
*box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2]));
*box++ = world(m_max);
}
void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const
{
const MT_Point3 min(world(m_min)), max(world(m_max));
*box++ = min;
*box++ = MT_Point3(min[0], min[1], max[2]);
*box++ = MT_Point3(min[0], max[1], min[2]);
*box++ = MT_Point3(min[0], max[1], max[2]);
*box++ = MT_Point3(max[0], min[1], min[2]);
*box++ = MT_Point3(max[0], min[1], max[2]);
*box++ = MT_Point3(max[0], max[1], min[2]);
*box++ = max;
}