blender/release/ui/buttons_data_lattice.py
Brecht Van Lommel 5ea992df98 UI:
* Fix context.cloth, was not being set correct.
* Fix errors with context pinning, scripts should
  not assume context.object to be there.
* Always show preview even if e.g. the material is not
  set, to keep ID buttons from jumping while you're
  using them.
2009-06-18 14:20:25 +00:00

55 lines
1.2 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.lattice != None)
class DATA_PT_lattice(DataButtonsPanel):
__idname__ = "DATA_PT_lattice"
__label__ = "Lattice"
def poll(self, context):
return (context.object and context.object.type == 'LATTICE')
def draw(self, context):
layout = self.layout
ob = context.object
lat = context.lattice
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(context, ob, "data")
split.itemS()
elif lat:
split.template_ID(context, space, "pin_id")
split.itemS()
if lat:
layout.itemS()
row = layout.row()
row.itemR(lat, "points_u")
row.itemR(lat, "interpolation_type_u", expand=True)
row = layout.row()
row.itemR(lat, "points_v")
row.itemR(lat, "interpolation_type_v", expand=True)
row = layout.row()
row.itemR(lat, "points_w")
row.itemR(lat, "interpolation_type_w", expand=True)
row = layout.row()
row.itemR(lat, "outside")
row.itemR(lat, "shape_keys")
bpy.types.register(DATA_PT_lattice)