blender/source/gameengine/Ketsji/KX_MeshProxy.h
Campbell Barton fecc3b9d68 add 2 new utility functions to the BGE mesh py api.
mesh.transform(matid, matrix)
  mesh.transform_uv(matid, matrix, uv_index=-1))


much more efficient then looping over verts in python to transform them.
2012-11-10 09:45:43 +00:00

85 lines
2.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_MeshProxy.h
* \ingroup ketsji
*/
#ifndef __KX_MESHPROXY_H__
#define __KX_MESHPROXY_H__
#ifdef WITH_PYTHON
#include "SCA_IObject.h"
/* utility conversion function */
bool ConvertPythonToMesh(PyObject *value, class RAS_MeshObject **object, bool py_none_ok, const char *error_prefix);
class KX_MeshProxy : public CValue
{
Py_Header
class RAS_MeshObject* m_meshobj;
public:
KX_MeshProxy(class RAS_MeshObject* mesh);
virtual ~KX_MeshProxy();
void SetMeshModified(bool v);
// stuff for cvalue related things
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual const STR_String & GetText();
virtual double GetNumber();
virtual RAS_MeshObject* GetMesh() { return m_meshobj; }
virtual STR_String& GetName();
virtual void SetName(const char *name); // Set the name of the value
virtual CValue* GetReplica();
// stuff for python integration
KX_PYMETHOD(KX_MeshProxy,GetNumMaterials); // Deprecated
KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
KX_PYMETHOD(KX_MeshProxy,GetTextureName);
KX_PYMETHOD_NOARGS(KX_MeshProxy,GetNumPolygons); // Deprecated
// both take materialid (int)
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
KX_PYMETHOD(KX_MeshProxy,Transform);
KX_PYMETHOD(KX_MeshProxy,TransformUV);
static PyObject *pyattr_get_materials(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_numMaterials(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
static PyObject *pyattr_get_numPolygons(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
};
#endif /* WITH_PYTHON */
#endif /* __KX_MESHPROXY_H__ */