forked from bartvdbraak/blender
99fdf27af9
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot. |
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include | ||
intern | ||
make | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |