forked from bartvdbraak/blender
111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "device/device_memory.h"
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#include "graph/node.h"
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#include "render/buffers.h"
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CCL_NAMESPACE_BEGIN
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enum DenoiserType {
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DENOISER_OPTIX = 2,
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DENOISER_OPENIMAGEDENOISE = 4,
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DENOISER_NUM,
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DENOISER_NONE = 0,
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DENOISER_ALL = ~0,
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};
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/* COnstruct human-readable string which denotes the denoiser type. */
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const char *denoiserTypeToHumanReadable(DenoiserType type);
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typedef int DenoiserTypeMask;
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enum DenoiserPrefilter {
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/* Best quality of the result without extra processing time, but requires guiding passes to be
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* noise-free. */
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DENOISER_PREFILTER_NONE = 1,
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/* Denoise color and guiding passes together.
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* Improves quality when guiding passes are noisy using least amount of extra processing time. */
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DENOISER_PREFILTER_FAST = 2,
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/* Prefilter noisy guiding passes before denoising color.
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* Improves quality when guiding passes are noisy using extra processing time. */
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DENOISER_PREFILTER_ACCURATE = 3,
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DENOISER_PREFILTER_NUM,
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};
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/* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization.
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* The default values here do not really matter as they are always initialized from the
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* Integrator node. */
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class DenoiseParams : public Node {
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public:
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NODE_DECLARE
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/* Apply denoiser to image. */
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bool use = false;
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/* Denoiser type. */
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DenoiserType type = DENOISER_OPENIMAGEDENOISE;
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/* Viewport start sample. */
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int start_sample = 0;
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/* Auxiliary passes. */
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bool use_pass_albedo = true;
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bool use_pass_normal = true;
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DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
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static const NodeEnum *get_type_enum();
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static const NodeEnum *get_prefilter_enum();
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DenoiseParams();
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bool modified(const DenoiseParams &other) const
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{
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return !(use == other.use && type == other.type && start_sample == other.start_sample &&
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use_pass_albedo == other.use_pass_albedo &&
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use_pass_normal == other.use_pass_normal && prefilter == other.prefilter);
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}
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};
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/* All the parameters needed to perform buffer denoising on a device.
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* Is not really a task in its canonical terms (as in, is not an asynchronous running task). Is
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* more like a wrapper for all the arguments and parameters needed to perform denoising. Is a
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* single place where they are all listed, so that it's not required to modify all device methods
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* when these parameters do change. */
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class DeviceDenoiseTask {
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public:
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DenoiseParams params;
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int num_samples;
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RenderBuffers *render_buffers;
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BufferParams buffer_params;
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/* Allow to do in-place modification of the input passes (scaling them down i.e.). This will
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* lower the memory footprint of the denoiser but will make input passes "invalid" (from path
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* tracer) point of view. */
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bool allow_inplace_modification;
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};
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CCL_NAMESPACE_END
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