blender/source/gameengine/GamePlayer
Dalai Felinto 91058355cc font objects in blenderplayer fail when object with alpha is rendered
the embed bge has its own DisableForText() routine which prepares the GL flags for the text render.

For some reason blenderplayer is taking a slim approach and going straight for the rendering. This routine helps to address this bug/case (non reported, foundin my own project files). If need arises we should move this to its own routine incorporating the other GL tests the embed bge performs.
2012-02-14 18:23:58 +00:00
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common font objects in blenderplayer fail when object with alpha is rendered 2012-02-14 18:23:58 +00:00
ghost Committing patch "[#27676] Change window size/resolution in realtime" by me. 2012-01-22 20:25:25 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript * tweak linking priorities - should help for GCC users 2008-01-08 09:47:44 +00:00