forked from bartvdbraak/blender
baa2f99f07
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __BL_SKINMESHOBJECT
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#define __BL_SKINMESHOBJECT
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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#include "RAS_MeshObject.h"
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#include "RAS_Deformer.h"
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#include "RAS_IPolygonMaterial.h"
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#include "BL_MeshDeformer.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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typedef vector<struct MVert*> BL_MVertArray;
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typedef vector<struct MDeformVert*> BL_DeformVertArray;
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typedef vector<class BL_TexVert> BL_VertexArray;
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typedef vector<vector<struct MDeformVert*>*> vecMDVertArray;
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typedef vector<vector<class BL_TexVert>*> vecBVertexArray;
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class BL_SkinArrayOptimizer : public KX_ArrayOptimizer
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{
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public:
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BL_SkinArrayOptimizer(int index)
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:KX_ArrayOptimizer (index) {};
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virtual ~BL_SkinArrayOptimizer(){
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for (vector<KX_IndexArray*>::iterator itv = m_MvertArrayCache1.begin();
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!(itv == m_MvertArrayCache1.end());itv++)
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{
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delete (*itv);
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}
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for (vector<BL_DeformVertArray*>::iterator itd = m_DvertArrayCache1.begin();
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!(itd == m_DvertArrayCache1.end());itd++)
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{
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delete (*itd);
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}
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for (vector<KX_IndexArray*>::iterator iti = m_DIndexArrayCache1.begin();
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!(iti == m_DIndexArrayCache1.end());iti++)
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{
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delete (*iti);
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}
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m_MvertArrayCache1.clear();
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m_DvertArrayCache1.clear();
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m_DIndexArrayCache1.clear();
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};
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vector<KX_IndexArray*> m_MvertArrayCache1;
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vector<BL_DeformVertArray*> m_DvertArrayCache1;
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vector<KX_IndexArray*> m_DIndexArrayCache1;
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};
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class BL_SkinMeshObject : public RAS_MeshObject
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{
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// enum { BUCKET_MAX_INDICES = 16384};//2048};//8192};
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// enum { BUCKET_MAX_TRIANGLES = 4096};
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KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat)
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{
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KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]);
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if (aop)
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return *aop;
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int numelements = m_matVertexArrayS.size();
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m_sortedMaterials.push_back(polymat);
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BL_SkinArrayOptimizer* ao = new BL_SkinArrayOptimizer(numelements);
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m_matVertexArrayS.insert(*polymat,ao);
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return ao;
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}
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protected:
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public:
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void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
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// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
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int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
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BL_SkinMeshObject(int lightlayer) : RAS_MeshObject (lightlayer)
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{ m_class = 1;};
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virtual ~BL_SkinMeshObject(){
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};
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const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
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{
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BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
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return ao->m_DIndexArrayCache1;
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}
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const vecMDVertArray& GetDVertCache (RAS_IPolyMaterial* mat)
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{
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BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
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return ao->m_DvertArrayCache1;
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}
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const vecIndexArrays& GetMVertCache (RAS_IPolyMaterial* mat)
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{
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BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
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return ao->m_MvertArrayCache1;
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}
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void AddPolygon(RAS_Polygon* poly);
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int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat);
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int FindOrAddVertex(int vtxarray,const MT_Point3& xyz,
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const MT_Point2& uv,
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const unsigned int rgbacolor,
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const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
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{
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RAS_TexVert tempvert(xyz,uv,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0);
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// KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
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BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
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int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
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int index=-1;
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for (int i=0;i<numverts;i++)
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{
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const RAS_TexVert& vtx = (*ao->m_VertexArrayCache1[vtxarray])[i];
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if (tempvert.closeTo(&vtx))
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{
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index = i;
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break;
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}
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}
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if (index >= 0)
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return index;
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// no vertex found, add one
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ao->m_VertexArrayCache1[vtxarray]->push_back(tempvert);
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ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
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return numverts;
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}
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};
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#endif
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