blender/build_files/cmake/Modules/FindPulse.cmake
2022-02-11 14:23:56 +11:00

57 lines
1.5 KiB
CMake

# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2021 Blender Foundation.
# - Find PulseAudio library
# Find the native PulseAudio includes and library
# This module defines
# LIBPULSE_INCLUDE_DIRS, where to find pulse/pulseaudio.h, Set when
# LIBPULSE_INCLUDE_DIR is found.
# LIBPULSE_LIBRARIES, libraries to link against to use PulseAudio.
# LIBPULSE_ROOT_DIR, The base directory to search for PulseAudio.
# This can also be an environment variable.
# PULSE_FOUND, If false, do not try to use PulseAudio.
#
# also defined, but not for general use are
# LIBPULSE_LIBRARY, where to find the PulseAudio library.
# If LIBPULSE_ROOT_DIR was defined in the environment, use it.
IF(NOT LIBPULSE_ROOT_DIR AND NOT $ENV{LIBPULSE_ROOT_DIR} STREQUAL "")
SET(LIBPULSE_ROOT_DIR $ENV{LIBPULSE_ROOT_DIR})
ENDIF()
SET(_pulse_SEARCH_DIRS
${LIBPULSE_ROOT_DIR}
)
FIND_PATH(LIBPULSE_INCLUDE_DIR pulse/pulseaudio.h
HINTS
${_pulse_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LIBPULSE_LIBRARY
NAMES
pulse
HINTS
${_pulse_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PULSE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Pulse DEFAULT_MSG
LIBPULSE_LIBRARY LIBPULSE_INCLUDE_DIR)
IF(PULSE_FOUND)
SET(LIBPULSE_LIBRARIES ${LIBPULSE_LIBRARY})
SET(LIBPULSE_INCLUDE_DIRS ${LIBPULSE_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
LIBPULSE_INCLUDE_DIR
LIBPULSE_LIBRARY
)