forked from bartvdbraak/blender
6006173f4a
Maybe this is pedantic but I read it’s best to explicitly set the desired component size. Also append “_ARB” to float texture formats since those need an extension in GL 2.1. |
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.. | ||
CMakeLists.txt | ||
device_cpu.cpp | ||
device_cuda.cpp | ||
device_intern.h | ||
device_memory.h | ||
device_multi.cpp | ||
device_network.cpp | ||
device_network.h | ||
device_opencl.cpp | ||
device_task.cpp | ||
device_task.h | ||
device.cpp | ||
device.h |