blender/source/gameengine/Converter
Benoit Bolsee c723b91446 BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.
Previously we tried to share the parameters with the
blender render soft body but there were too many differences.

MSVC project files updated.
2008-09-27 21:52:20 +00:00
..
BL_ActionActuator.cpp [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
BL_ActionActuator.h Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable. 2008-07-10 14:23:19 +00:00
BL_ArmatureObject.cpp Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
BL_ArmatureObject.h Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters. 2008-09-27 21:52:20 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_MeshDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated. 2008-09-22 21:49:48 +00:00
BL_ShapeActionActuator.h BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated. 2008-09-22 21:49:48 +00:00
BL_ShapeDeformer.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_ShapeDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp == Global 'Delete Key' Tool == 2008-09-14 12:41:42 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated. 2008-09-22 21:49:48 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name). 2008-09-25 16:19:07 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
KX_ConvertSensors.h Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos. 2008-08-06 10:23:47 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00