blender/source/gameengine/VideoTexture/DeckLink.h
2016-07-02 10:08:33 +10:00

87 lines
2.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file VideoTexture/DeckLink.h
* \ingroup bgevideotex
*/
#ifndef __DECKLINK_H__
#define __DECKLINK_H__
#ifdef WITH_GAMEENGINE_DECKLINK
#include "EXP_PyObjectPlus.h"
#include <structmember.h>
#include "DNA_image_types.h"
#include "DeckLinkAPI.h"
#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"
// type DeckLink declaration
struct DeckLink
{
PyObject_HEAD
// last refresh
double m_lastClock;
// decklink card to which we output
IDeckLinkOutput * mDLOutput;
IDeckLinkKeyer * mKeyer;
IDeckLinkMutableVideoFrame *mLeftFrame;
IDeckLinkMutableVideoFrame *mRightFrame;
bool mUse3D;
bool mUseKeying;
bool mUseExtend;
bool mKeyingSupported;
bool mHDKeyingSupported;
uint8_t mKeyingLevel;
BMDDisplayMode mDisplayMode;
short mSize[2];
uint32_t mFrameSize;
// image source
PyImage * m_leftEye;
PyImage * m_rightEye;
};
// DeckLink type description
extern PyTypeObject DeckLinkType;
// helper function
HRESULT decklink_ReadDisplayMode(const char *format, size_t len, BMDDisplayMode *displayMode);
HRESULT decklink_ReadPixelFormat(const char *format, size_t len, BMDPixelFormat *displayMode);
#endif /* WITH_GAMEENGINE_DECKLINK */
#endif /* __DECKLINK_H__ */