blender/release/scripts/startup
2011-07-19 13:27:05 +00:00
..
bl_operators Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py 2011-07-19 13:27:05 +00:00
bl_ui fix for [#28012] Mat ID messy with shader nodes 2011-07-19 08:31:53 +00:00
keyingsets_builtins.py fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00