blender/intern/cycles/kernel
Brecht Van Lommel c8cbe63947 Cycles: fix issues with texture coordinates and object scale. Auto texture
space size and location were outdated often, and already computed on demand
by blender internal, now do that through RNA as well.
2012-05-08 23:39:31 +00:00
..
osl code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
svm Cycles: fix issues with texture coordinates and object scale. Auto texture 2012-05-08 23:39:31 +00:00
CMakeLists.txt adding kernel_projection.h in CMakelists 2012-05-07 20:37:48 +00:00
kernel_accumulate.h Cycles: merging features from tomato branch. 2012-04-28 08:53:59 +00:00
kernel_bvh.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_camera.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel_compat_cpu.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
kernel_differential.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_displace.h Cycles: support for camera rendering an environment map with equirectangular 2012-02-28 16:44:54 +00:00
kernel_emission.h Cycles: add Ray Length output to Light Path node. This gives the distance travelled 2012-05-02 17:03:46 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: fix issues with texture coordinates and object scale. Auto texture 2012-05-08 23:39:31 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_montecarlo.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel_object.h Cycles: fix issues with texture coordinates and object scale. Auto texture 2012-05-08 23:39:31 +00:00
kernel_optimized.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_passes.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
kernel_path.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel_projection.h cycles-fisheye: fixed formula for dir to equisolid 2012-05-07 17:22:13 +00:00
kernel_qbvh.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
kernel_random.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_shader.h Fix #31247: cycles crash after recent bugfix. 2012-05-02 18:14:59 +00:00
kernel_textures.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
kernel_triangle.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel_types.h Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00