blender/source
Joerg Mueller c8f75fb5b1 Adding a new state for sound handles in audaspace: stopped.
Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state.
This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly.
Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
2013-08-14 21:21:00 +00:00
..
blender Fix #36467: ends of curves - 2D differs to 3D 2013-08-14 19:45:35 +00:00
blenderplayer Fix for own commit, stub functions all use the STUB_ASSERT macro now. 2013-07-25 16:04:26 +00:00
creator _MSV_VER should be _MSC_VER 2013-07-21 17:16:04 +00:00
gameengine Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00