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Nicholas Bishop c94eefd52b Fixed bug [#25649] Image editor paint icon missing until enter weight
paint

A couple underlying issues:

* Paint icon was looking only at the object mode to determine what the
  "current" mode is, but that gave problems when the object mode was
  anything other than texpaint, but 2D image paint was turned on. Fix
  was to also look at what space is being drawn, and only if it's in
  the 3D view does it look at the ob mode.

* The brushes lists weren't getting filtered correctly in the same
  case where 2D image paint was on but a different object mode is
  enabled. Fixed by changing the brush rna poll to look at the paint
  source, rather than the object mode.
2011-01-16 18:33:08 +00:00
build_files Enable sndfile by default on win64 2011-01-05 09:00:28 +00:00
doc removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
extern fix for using un-initialized stack memory with bullet triangle mesh collisions. 2011-01-16 06:16:28 +00:00
intern misc edits, no functional changes 2011-01-15 15:48:46 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release py api: bpy.path.abspath(), option to return relative to a path other then the current blend file. 2011-01-15 20:35:31 +00:00
source Fixed bug [#25649] Image editor paint icon missing until enter weight 2011-01-16 18:33:08 +00:00
CMakeLists.txt rename BKE_assert() --> BLI_assert(). 2011-01-09 15:12:08 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. 2010-12-27 09:01:57 +00:00