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Joshua Leung c96e3e6e7d == Armature Ghost and Path Drawing ==
The Plumiferos Team have requested some improvements to the
ghost and path drawing tools for armatures. These changes make
these more useful, with more customisable settings. A new panel in
the editing panels for armatures has been added to house these
settings.

-> Ghosts
In addition to the existing method of showing ghosts either side of the
current frame, it is now possible to show ghosts from a given frame range.
This is useful for visualising how the poses in another part of the animation
changed, while editing another part. The colour of ghosts goes from light
(earlier on) to darker (later on).

-> Paths
Several new options for path drawing have been added.
* It is now possibly specify a frame range in which to calculate paths too.
This offers speedups for longer timelines as a shorter span of time can be
sampled.
* Keyframes from the active action/action strip can be shown in a different
colour (in the default theme, this is yellow) on the path.
* Frame numbers for the highlighted positions on the path can be drawn.

Two notes of caution:
* For ghost range: keep the frame ranges relatively small (20-50 frames),
otherwise you will experience a slowdown.
* For path frame numbers: if you have a graphics card which is picky about
text in the 3d-view (like x,y,z labels on empty), this may cause issues.
2007-01-01 08:32:11 +00:00
bin/.blender some of the .po file had empty msgids and multilline comments from 2006-06-27 21:48:54 +00:00
blenderplayer CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
CMake CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. 2006-12-07 00:18:57 +00:00
config ==SCons== 2006-11-21 06:11:41 +00:00
doc added a note about using SCons version 0.96.1 2006-12-11 13:52:23 +00:00
extern fixed remaining sqrtf into btSqrt 2006-12-28 19:02:31 +00:00
intern Attempt to fix mouse-look in game engine on OS X: setCursorPosition. Thanks Malachy for the fix, it seem to work on MacOS Intel. 2006-12-24 21:21:49 +00:00
po added polish and coatian languages. 2006-06-27 22:51:56 +00:00
projectfiles mscv6 turning off GE 2006-11-21 08:54:36 +00:00
projectfiles_vc7 ==== MSVC 7 project files ==== 2006-12-05 18:35:03 +00:00
release Python API: 2006-12-30 18:28:49 +00:00
source == Armature Ghost and Path Drawing == 2007-01-01 08:32:11 +00:00
tools ==SCons== 2006-11-24 06:08:05 +00:00
CMakeLists.txt The OpenEXR include path needed to be a bit more elaborate... oddly 2006-12-18 01:22:38 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Disabling the code is revision 1.161 that was tripping up users 2006-12-10 17:22:47 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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