.. |
BL_ActionActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
BL_ActionActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
BL_ArmatureObject.cpp
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
BL_ArmatureObject.h
|
BGE C++ API
|
2009-04-22 12:16:41 +00:00 |
BL_BlenderDataConversion.cpp
|
BGE: small performance problem: object set invisible at startup were still put in the DBVT, causing unnecessary culling.
|
2009-05-29 17:09:20 +00:00 |
BL_BlenderDataConversion.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
|
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
|
2009-05-11 22:07:30 +00:00 |
BL_DeformableGameObject.h
|
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
|
2009-05-11 22:07:30 +00:00 |
BL_MeshDeformer.cpp
|
BGE [#18884] light in skinned object only work properly after running the action once.
|
2009-06-04 21:24:41 +00:00 |
BL_MeshDeformer.h
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_ModifierDeformer.cpp
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_ModifierDeformer.h
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_ShapeActionActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
BL_ShapeActionActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
BL_ShapeDeformer.cpp
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_ShapeDeformer.h
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.cpp
|
BGE modifier: generate correct physic shape, share static derived mesh, share display list.
|
2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.h
|
BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
|
2009-05-19 06:48:36 +00:00 |
BL_SkinMeshObject.cpp
|
BGE: Support mesh modifiers in the game engine.
|
2009-04-21 11:01:09 +00:00 |
BL_SkinMeshObject.h
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
|
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
|
2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
|
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
|
2009-06-13 13:02:01 +00:00 |
KX_BlenderSceneConverter.h
|
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
|
2009-06-13 13:02:01 +00:00 |
KX_ConvertActuators.cpp
|
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.
|
2009-06-01 18:41:58 +00:00 |
KX_ConvertActuators.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_ConvertControllers.cpp
|
BGE: bookmark option on controller to make them run before all other controllers.
|
2009-05-17 21:50:31 +00:00 |
KX_ConvertControllers.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_ConvertProperties.cpp
|
print warnings when python attributes and methods conflict with game properties.
|
2009-05-14 00:10:25 +00:00 |
KX_ConvertProperties.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
|
BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence.
|
2009-05-23 14:40:36 +00:00 |
KX_ConvertSensors.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_IpoConvert.cpp
|
remove warnings for the BGE
|
2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
|
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
|
2008-07-25 13:45:57 +00:00 |
Makefile
|
converted my gen_utils.h fix to PyObjectPlus.h
|
2008-09-06 14:13:31 +00:00 |
SConscript
|
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
|
2009-02-25 12:07:51 +00:00 |