forked from bartvdbraak/blender
d34f89b755
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious. * Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
94 lines
3.0 KiB
Python
94 lines
3.0 KiB
Python
#!BPY
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"""
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Name: 'Radiosity (.radio)...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 11, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write Radiosity File Format (*.radio) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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#import time
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try:
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import struct
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except:
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msg = "Error: you need a full Python install to run this script."
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mod_meshtools.print_boxed(msg)
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Blender.Draw.PupMenu("ERROR%t|"+msg)
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# ================================
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# ====== Write Radio Format ======
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# ================================
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def write(filename):
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#start = time.clock()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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obj = Blender.Object.Get(objname)
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if not mod_meshtools.has_vertex_colors(mesh):
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message = "Please assign vertex colors before exporting. \n"
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message += objname + " object was not saved."
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mod_meshtools.print_boxed(message)
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Blender.Draw.PupMenu("ERROR%t|"+message)
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return
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# === Object Name ===
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file.write(struct.pack("<h", len(objname)))
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file.write(struct.pack("<"+`len(objname)`+"s", objname))
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# === Vertex List ===
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file.write(struct.pack("<l", len(mesh.verts)))
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for i in range(len(mesh.verts)):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
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x, y, z = mesh.verts[i].co
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file.write(struct.pack("<fff", x, y, z))
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# === Face List ===
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file.write(struct.pack("<l", len(mesh.faces)))
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for i in range(len(mesh.faces)):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
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file.write(struct.pack("<b", len(mesh.faces[i].v)))
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for j in range(len(mesh.faces[i].v)):
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file.write(struct.pack("<h", mesh.faces[i].v[j].index))
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for j in range(4): # .col always has a length of 4
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file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
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mesh.faces[i].col[j].g,
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mesh.faces[i].col[j].b,
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mesh.faces[i].col[j].a))
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
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mod_meshtools.print_boxed(message)
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def fs_callback(filename):
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if filename.find('.radio', -6) <= 0: filename += '.radio'
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write(filename)
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Blender.Window.FileSelector(fs_callback, "Export Radio")
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