blender/release/scripts/modules
Joshua Leung 49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
..
bl_i18n_utils Fix typo in 'Vietnamese' language label (must have sneaked in while adding Basque one, grr). 2016-03-04 17:46:39 +01:00
bl_previews_utils Batch-previews generation: add option to control whether we save backup .blend1 file or not. 2016-03-01 17:46:21 +01:00
bpy Fix script_paths(check_all=True) missing script paths 2016-05-14 03:27:35 +10:00
bpy_extras Fix T47986: OBJ Import fails w/ imagepath encoding 2016-03-29 18:30:08 +11:00
console Cleanup: use static sets where possible 2014-09-18 17:45:31 +10:00
addon_utils.py addon_utils: improve docstrings 2016-01-07 23:33:51 +11:00
animsys_refactor.py Cleanup: remove redundant 'object' parent class 2014-10-28 18:42:06 +01:00
blend_render_info.py Maintenance: Shebang lines fix for some python scripts 2013-11-18 20:41:22 +11:00
bpy_restrict_state.py cleanup: pep8 2015-01-29 15:35:06 +11:00
bpy_types.py PyAPI: Double performance of Mesh.from_pydata 2016-03-15 10:45:34 +11:00
bpyml_ui.py cleanup: pep8 2015-01-29 15:35:06 +11:00
bpyml.py Cleanup: remove redundant 'object' parent class 2014-10-28 18:42:06 +01:00
console_python.py Use contextlib for temporary py console overrides 2016-02-04 17:40:02 +11:00
console_shell.py update console shell for changes in api 2013-12-29 00:51:51 +11:00
graphviz_export.py style cleanup 2012-06-19 22:17:19 +00:00
keyingsets_utils.py Bendy Bones: Advanced B-Bones for Easier + Simple Rigging 2016-05-18 03:19:06 +12:00
nodeitems_utils.py Cleanup: pep8 2015-09-01 13:03:38 +10:00
progress_report.py Fix T46437: Make progress report py helper resitent to 'zero steps' passed value... 2015-10-10 17:21:09 +02:00
rna_info.py Cleanup: pep8 2015-06-07 17:28:02 +10:00
rna_keymap_ui.py Minor adjustments to keymap editor layouts 2016-02-20 00:46:17 +01:00
rna_prop_ui.py Fix T46891: Error removing PropertyGroup 2015-11-30 11:03:49 +11:00
rna_xml.py Cleanup: pep8 2015-06-07 17:28:02 +10:00
sys_info.py Cleanup: pep8 2016-02-01 00:47:10 +11:00