blender/extern/libopenjpeg/SConscript
Peter Schlaile ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00

21 lines
481 B
Python

#!/usr/bin/python
import sys
Import('env')
sources = env.Glob('*.c')
incs = '.'
flags = "-Wall -O3 -ffast-math -std=c99"
oj_env = env.Copy();
oj_env.Replace(CCFLAGS = '')
oj_env.Replace(BF_DEBUG_FLAGS = '')
oj_env.BlenderLib ( libname='extern_openjpeg',
sources=sources, includes=Split(incs),
defines=[],
libtype=['core','intern','player'],
priority=[10, 10, 300], compileflags = Split(flags))