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bsdf_ashikhmin_velvet.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf_diffuse_ramp.h
Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
2012-12-11 14:39:41 +00:00
bsdf_diffuse.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf_microfacet.h
Fix #34740 : cycles rendering issue mixing glossy/glass BSDF's with zero or very
2013-04-09 15:24:20 +00:00
bsdf_oren_nayar.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf_phong_ramp.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf_reflection.h
bsdf_refraction.h
Fix #34740 : cycles rendering issue mixing glossy/glass BSDF's with zero or very
2013-04-09 15:24:20 +00:00
bsdf_toon.h
Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with
2012-12-19 21:17:16 +00:00
bsdf_transparent.h
bsdf_util.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
bsdf_ward.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf_westin.h
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
2012-12-12 14:43:07 +00:00
bsdf.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
bssrdf.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
emissive.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00
volume.h
Cycles OSL minor optimizations: recycle shading context, don't do memory
2012-12-15 10:18:42 +00:00