blender/source/gameengine
2013-08-29 22:48:37 +00:00
..
BlenderRoutines BGE: Cleaning up the vsync code a little. 2013-08-26 08:14:52 +00:00
Converter Optimization and threading fix for shapekeys weights calculation 2013-08-19 10:36:39 +00:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Cleaning up some prints related to SDL. 2013-08-29 22:48:37 +00:00
GamePlayer BGE: Cleaning up the vsync code a little. 2013-08-26 08:14:52 +00:00
Ketsji BGE: Cleaning up the vsync code a little. 2013-08-26 08:14:52 +00:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside down 2013-07-24 00:32:26 +00:00
Rasterizer remove unused function. also typo 2013-08-27 23:34:16 +00:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor. 2013-08-03 05:01:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00