forked from bartvdbraak/blender
3bb82a27fc
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
156 lines
4.8 KiB
Python
156 lines
4.8 KiB
Python
LCGDIR = '#../lib/windows'
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BF_PYTHON = LCGDIR + '/python'
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BF_PYTHON_VERSION = '2.4'
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BF_PYTHON_INC = BF_PYTHON + '/include/python' + BF_PYTHON_VERSION
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BF_PYTHON_BINARY = 'python'
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BF_PYTHON_LIB = 'python24'
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BF_PYTHON_LIBPATH = BF_PYTHON + '/lib'
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WITH_BF_OPENAL = 'true'
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BF_OPENAL = LCGDIR + '/openal'
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BF_OPENAL_INC = BF_OPENAL+'/include'
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BF_OPENAL_LIB = 'openal'
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BF_OPENAL_LIBPATH = BF_OPENAL + '/lib'
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WITH_BF_SDL = 'true'
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BF_SDL = '#../extra/SDL-1.2.9' #$(shell sdl-config --prefix)
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BF_SDL_INC = BF_SDL + '/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
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BF_SDL_LIB = 'SDLmain SDL' #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
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BF_SDL_LIBPATH = BF_SDL + '/lib'
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WITH_BF_FMOD = 'false'
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BF_FMOD = LCGDIR + '/fmod'
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WITH_BF_OPENEXR = 'true'
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BF_OPENEXR = LCGDIR + '/gcc/openexr'
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BF_OPENEXR_INC = BF_OPENEXR + '/include ' + BF_OPENEXR + '/include/OpenEXR'
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BF_OPENEXR_LIB = ' Iex Half IlmImf Imath '
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BF_OPENEXR_LIBPATH = LCGDIR+'/openexr/lib'
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WITH_BF_JPEG = 'true'
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BF_JPEG = LCGDIR + '/jpeg'
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BF_JPEG_INC = BF_JPEG + '/include'
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BF_JPEG_LIB = 'jpeg'
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BF_JPEG_LIBPATH = BF_JPEG + '/lib'
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WITH_BF_PNG = 'true'
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BF_PNG = LCGDIR + '/png'
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BF_PNG_INC = BF_PNG + '/include'
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BF_PNG_LIB = 'png'
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BF_PNG_LIBPATH = BF_PNG + '/lib'
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WITH_BF_TIFF = 'true'
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BF_TIFF = LCGDIR + '/tiff'
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BF_TIFF_INC = BF_TIFF + '/include'
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BF_TIFF_LIB = 'z tiff'
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BF_TIFF_LIBPATH = BF_TIFF + '/lib'
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WITH_BF_ZLIB = 'true'
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BF_ZLIB = LCGDIR + '/zlib'
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BF_ZLIB_INC = BF_ZLIB + '/include'
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BF_ZLIB_LIB = 'z'
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BF_ZLIB_LIBPATH = BF_ZLIB + '/lib'
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WITH_BF_GETTEXT = 'true'
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BF_GETTEXT = LCGDIR + '/gettext'
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BF_GETTEXT_INC = BF_GETTEXT + '/include'
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BF_GETTEXT_LIB = 'freegettext'
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BF_GETTEXT_LIBPATH = '#../extra/gettext'
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WITH_BF_FTGL = 'true'
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BF_FTGL = LCGDIR + '/ftgl'
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BF_FTGL_INC = BF_FTGL + '/include'
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BF_FTGL_LIB = 'extern_ftgl'
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WITH_BF_GAMEENGINE = 'false'
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WITH_BF_ODE = 'true'
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BF_ODE = LCGDIR + '/ode'
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BF_ODE_INC = BF_ODE + '/include'
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BF_ODE_LIB = BF_ODE + '/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet'
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BF_BULLET_INC = BF_BULLET + '/LinearMath ' + BF_BULLET + '/BulletDynamics ' + BF_BULLET + '/Bullet'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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BF_SOLID_INC = BF_SOLID
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BF_SOLID_LIB = 'extern_solid'
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#WITH_BF_NSPR = 'true'
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#BF_NSPR = $(LCGDIR)/nspr
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#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
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#BF_NSPR_LIB =
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# Uncomment the following line to use Mozilla inplace of netscape
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#CPPFLAGS += -DMOZ_NOT_NET
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# Location of MOZILLA/Netscape header files...
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#BF_MOZILLA = $(LCGDIR)/mozilla
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#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
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#BF_MOZILLA_LIB =
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# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
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# if this is not set.
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#
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# Be paranoid regarding library creation (do not update archives)
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#BF_PARANOID = 'true'
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# enable freetype2 support for text objects
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WITH_BF_FREETYPE = 'true'
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BF_FREETYPE = '#../extra/freetype'
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BF_FREETYPE_INC = BF_FREETYPE + '/include '
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BF_FREETYPE_LIB = 'freetype'
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BF_FREETYPE_LIBPATH = BF_FREETYPE + '/lib'
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WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME
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BF_QUICKTIME = '/usr/local'
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BF_QUICKTIME_INC = BF_QUICKTIME + '/include'
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# Mesa Libs should go here if your using them as well....
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WITH_BF_OPENGL = 'true'
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BF_OPENGL = 'C:\\MingW'
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BF_OPENGL_INC = BF_OPENGL + '/include'
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BF_OPENGL_LIBINC = BF_OPENGL + '/lib'
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BF_OPENGL_LIB = 'opengl32 glu32'
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BF_OPENGL_LIB_STATIC = [ BF_OPENGL + '/lib/libGL.a', BF_OPENGL + '/lib/libGLU.a',
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BF_OPENGL + '/lib/libXmu.a', BF_OPENGL + '/lib/libXext.a',
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BF_OPENGL + '/lib/libX11.a', BF_OPENGL + '/lib/libXi.a' ]
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##
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##CC = gcc
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##CCC = g++
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##ifeq ($CPU),alpha)
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## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
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CFLAGS = [ '-pipe' '-funsigned-char', '-fno-strict-aliasing' ]
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CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ]
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CCFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
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REL_CFLAGS = [ '-O2' ]
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REL_CCFLAGS = [ '-O2' ]
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##BF_DEPEND = 'true'
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##
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##AR = ar
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##ARFLAGS = ruv
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##ARFLAGSQUIET = ru
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##
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C_WARN = [ '-Wall', '-W', '-Wshadow', '-Wpointer-arith', '-Wbad-function-cast',
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'-Wcast-qual', '-Wcast-align', '-Waggregate-return',
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'-Wstrict-prototypes', '-Wmissing-prototypes',
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'-Wmissing-declarations', '-Wnested-externs', '-Wredundant-decls' ]
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CC_WARN = [ '-Wall', '-W', '-Wshadow', '-Wpointer-arith', '-Wcast-qual', '-Wcast-align',
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'-Wredundant-decls', '-Wreorder', '-Wctor-dtor-privacy', '-Wnon-virtual-dtor',
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'-Wold-style-cast', '-Woverloaded-virtual', '-Wsign-promo', '-Wsynth' ]
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##FIX_STUBS_WARNINGS = -Wno-unused
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LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm' ] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
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##LOPTS = --dynamic
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##DYNLDFLAGS = -shared $(LDFLAGS)
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BF_DEBUG = 'false'
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BF_DEBUG_FLAGS= ''
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BF_BUILDDIR = '..\\build\\win32-mingw'
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BF_INSTALLDIR='..\\install\\win32-mingw'
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