blender/intern/cycles/kernel/shaders/node_uv_map.osl
Kevin Dietrich cb7cfd3ab6 Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
Fixes T37954.

Reviewed By: brecht, dingto

Differential Revision: https://developer.blender.org/D230
2014-04-02 11:53:44 +02:00

35 lines
926 B
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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_uv_map(
string name = "",
int from_dupli = 0,
output point UV = point(0.0, 0.0, 0.0))
{
if (from_dupli) {
getattribute("geom:dupli_uv", UV);
}
else {
if (name == "")
getattribute("geom:uv", UV);
else
getattribute(name, UV);
}
}