blender/source/gameengine/PyDoc
Brecht Van Lommel cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
..
BL_ActionActuator.py Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable. 2008-07-10 14:23:19 +00:00
BL_ShapeActionActuator.py BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
epy_docgen.sh replacing epydoc generation script with one copied from bpy docs 2008-05-20 05:55:12 +00:00
GameKeys.py BGE Py API - GameKeys.EventToString() utility function, makes key configuration menu's easier to write. 2008-08-29 03:15:17 +00:00
GameLogic.py Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ActuatorSensor.py BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_Camera.py Added support for cameras in Blender's Ortho mode. 2004-07-20 12:07:06 +00:00
KX_CameraActuator.py Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_CDActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
KX_ConstraintActuator.py BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_GameActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
KX_GameObject.py BGE patch 17547 approved: Cleaned up pydoc for BGE, compiles now error free 2008-09-02 22:13:07 +00:00
KX_IpoActuator.py BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_Light.py Lighting updates: 2004-06-07 11:01:31 +00:00
KX_MeshProxy.py BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_MouseFocusSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_NearSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_NetworkMessageActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
KX_NetworkMessageSensor.py Use epydoc for generating game python reference (like the bpython guys) 2004-05-31 13:06:04 +00:00
KX_ObjectActuator.py BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now error free 2008-08-31 19:07:10 +00:00
KX_ParentActuator.py Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_PolygonMaterial.py Big patches: 2005-03-25 10:33:39 +00:00
KX_PolyProxy.py BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now error free 2008-08-31 19:07:10 +00:00
KX_RadarSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_RaySensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_SCA_AddObjectActuator.py get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator. 2008-08-27 03:34:53 +00:00
KX_SCA_EndObjectActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
KX_SCA_ReplaceMeshActuator.py Convert and use actuators with no target object set. 2004-09-19 01:33:08 +00:00
KX_Scene.py Minor Fixes: 2004-06-26 09:15:41 +00:00
KX_SceneActuator.py Convert and use actuators with no target object set. 2004-09-19 01:33:08 +00:00
KX_SoundActuator.py Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_StateActuator.py BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_TouchSensor.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
KX_TrackToActuator.py BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now error free 2008-08-31 19:07:10 +00:00
KX_VertexProxy.py Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_VisibilityActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
Rasterizer.py Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SCA_AlwaysSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
SCA_ANDController.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_DelaySensor.py BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now error free 2008-08-31 19:07:10 +00:00
SCA_IActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_IController.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_ILogicBrick.py Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SCA_ISensor.py BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_KeyboardSensor.py Minor Fixes: 2004-06-26 09:15:41 +00:00
SCA_MouseSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
SCA_ORController.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_PropertyActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_PropertySensor.py Use epydoc for generating game python reference (like the bpython guys) 2004-05-31 13:06:04 +00:00
SCA_PythonController.py BGE python api addition, GameObject get/setState and Controller.getState() 2008-06-29 21:52:23 +00:00
SCA_RandomActuator.py Updates to GamePython Reference. 2004-06-02 12:43:27 +00:00
SCA_RandomSensor.py Added Python module for Lights. 2004-05-30 11:09:46 +00:00
WhatsNew.py Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00