blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp

120 lines
2.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp
* \ingroup player
*/
#include "GPG_Canvas.h"
#include <assert.h>
#include "GHOST_ISystem.h"
GPG_Canvas::GPG_Canvas(GHOST_IWindow* window)
: GPC_Canvas(0, 0), m_window(window)
{
if (m_window)
{
GHOST_Rect bnds;
m_window->getClientBounds(bnds);
this->Resize(bnds.getWidth(), bnds.getHeight());
}
}
GPG_Canvas::~GPG_Canvas(void)
{
}
void GPG_Canvas::Init()
{
if (m_window)
{
GHOST_TSuccess success;
success = m_window->setDrawingContextType(GHOST_kDrawingContextTypeOpenGL);
assert(success == GHOST_kSuccess);
}
}
void GPG_Canvas::SetMousePosition(int x, int y)
{
GHOST_ISystem* system = GHOST_ISystem::getSystem();
if (system && m_window)
{
GHOST_TInt32 gx = (GHOST_TInt32)x;
GHOST_TInt32 gy = (GHOST_TInt32)y;
GHOST_TInt32 cx;
GHOST_TInt32 cy;
m_window->clientToScreen(gx, gy, cx, cy);
system->setCursorPosition(cx, cy);
}
}
void GPG_Canvas::SetMouseState(RAS_MouseState mousestate)
{
m_mousestate = mousestate;
if (m_window)
{
switch (mousestate)
{
case MOUSE_INVISIBLE:
m_window->setCursorVisibility(false);
break;
case MOUSE_WAIT:
m_window->setCursorShape(GHOST_kStandardCursorWait);
m_window->setCursorVisibility(true);
break;
case MOUSE_NORMAL:
m_window->setCursorShape(GHOST_kStandardCursorRightArrow);
m_window->setCursorVisibility(true);
break;
}
}
}
void GPG_Canvas::SwapBuffers()
{
if (m_window)
{
m_window->swapBuffers();
}
}
float GPG_Canvas::GetMouseNormalizedX(int x)
{
return float(x)/this->GetWidth();
}
float GPG_Canvas::GetMouseNormalizedY(int y)
{
return float(y)/this->GetHeight();
}