blender/source
Martin Poirier cbfbe53ebe == Align to Transform Orientation ==
New rotation alignement fonction

Rotates objects/Pose bones to match the selected transform orientation.

Can be used to align to view, active object (normal) and custom transform orientations.

Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special).

Can be eventually made to work in edit mode (not too hard).
2008-03-10 00:27:17 +00:00
..
blender == Align to Transform Orientation == 2008-03-10 00:27:17 +00:00
creator I didn't get any comments so I'm assuming its a good idea. 2008-03-05 21:11:24 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Fix: Compiling should work on SOLARIS again. 2008-01-31 12:13:58 +00:00
nan_compile.mk Cloth makefiles bugfix which lead in disabled collisions 2008-03-03 00:43:37 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk some changes needed to get blender compiling with 64bit libs, use the systems Mesa now. 2008-01-04 11:55:37 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00