forked from bartvdbraak/blender
ed47be3bf2
* Reverted the general activation of __KERNEL_SHADING__. Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. * Nvidia has Shading + Multi Closure * AMD (Apple) has only Clay Render * AMD (non Apple) has Basic Shading |
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.. | ||
CMakeLists.txt | ||
device_cpu.cpp | ||
device_cuda.cpp | ||
device_intern.h | ||
device_memory.h | ||
device_multi.cpp | ||
device_network.cpp | ||
device_network.h | ||
device_opencl.cpp | ||
device.cpp | ||
device.h |