forked from bartvdbraak/blender
1f33d574c2
* added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
623 lines
24 KiB
Makefile
623 lines
24 KiB
Makefile
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
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# vim: tabstop=8
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#
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# $Id$
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): GSR
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# Top level makefile. Start looping through subdirs and link....
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#
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ifndef NANENV
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export NANENV := $(shell env | grep NAN_)
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endif
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include nan_definitions.mk
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DIRS = creator blender kernel
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ifneq ($(NAN_NO_KETSJI),true)
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DIRS += gameengine
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endif
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ifeq ($(OS),windows)
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DIRS += icons
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endif
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########## buildinfo kludge ###################
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CPPFLAGS += -I../Physics/common
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CPPFLAGS += -I../Physics/Dummy
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ifdef NAN_BUILDINFO
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BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
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BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
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BUILD_DATE := $(shell date "+%Y-%m-%d")
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BUILD_TIME := $(shell date "+%H:%M:%S")
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BUILD_REV := $(shell svnversion)
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endif
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############# set pyplayerlib ##################
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############# libraries ##################
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# COMLIB COMmon LIBraries for all targets
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# BPLIB Browser Plugin LIBraries
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# SPLIB1 Standalone Player LIBraries (pre COMLIB)
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# SPLIB Standalone Player LIBraries (post COMLIB)
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# PULIB PUblisher LIBraries
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# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
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# SADD Static OpenGL libraries
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# DADD Dynamic OpenGL libraries
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# NSPLUGLIB PLUGin LIBraries for ns-style api
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# PLUGAPPLIB libs that form the application to be plugged in
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# Note: the order is important here
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GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
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GRPLIB += $(OCGDIR)/blender/windowmanager/$(DEBUG_DIR)libwindowmanager.a
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GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender_raytrace.a
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# nlin: the reason that some libraries appear more than once below is
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# to handle circular dependencies in linking among libraries... some
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# linkers (e.g. under Linux) need libs to be specified multiple times
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# to properly resolve circular dependencies. ugly, but it works...
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# the repeat entries could probably be trimmed down.
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COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
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COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
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COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
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COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
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COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
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COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
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COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
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COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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COMLIB += $(OCGDIR)/blender/ikplugin/$(DEBUG_DIR)libikplugin.a
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COMLIB += $(NAN_IKSOLVER)/lib/$(DEBUG_DIR)libiksolver.a
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COMLIB += $(NAN_ITASC)/lib/$(DEBUG_DIR)libitasc.a
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COMLIB += $(NAN_ITASC)/lib/$(DEBUG_DIR)libitasc_kdl.a
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COMLIB += $(NAN_ITASC)/lib/$(DEBUG_DIR)libitasc_kdl_util.a
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COMLIB += $(NAN_MOTO)/lib/$(DEBUG_DIR)libmoto.a
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COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
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COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
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COMLIB += $(NAN_JPEG)/lib/libjpeg.a
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COMLIB += $(OCGDIR)/blender/gpu/$(DEBUG_DIR)libgpu.a
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COMLIB += $(NAN_GLEW)/lib/$(DEBUG_DIR)libglew.a
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COMLIB += $(OCGDIR)/blender/blenfont/$(DEBUG_DIR)libblenfont.a
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sdl.a
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COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
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COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
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COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
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COMLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
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COMLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
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COMLIB += $(NAN_MOTO)/lib/$(DEBUG_DIR)libmoto.a
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COMLIB += $(NAN_DECIMATION)/lib/$(DEBUG_DIR)libdecimation.a
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ifeq ($(WITH_FFMPEG),true)
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_ffmpeg.a
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endif
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ifeq ($(WITH_OPENAL),true)
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_openal.a
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endif
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ifeq ($(WITH_JACK),true)
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_jack.a
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endif
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ifeq ($(WITH_SNDFILE),true)
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
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endif
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ifeq ($(WITH_FFTW3),true)
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COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fftw.a
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endif
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ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
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COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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COMLIB += $(NAN_SND_LIBS)
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COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
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COMLIB += $(NAN_BULLET2)/lib/libbullet2.a
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endif
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# Cloth requires bullet2, gameegine does not matter anymore
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#COMLIB += $(NAN_BULLET2)/lib/libbullet2.a
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COMLIB += $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)libdna.a
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COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
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COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a
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COMLIB += $(NAN_PNG)/lib/libpng.a
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COMLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a # This was a PULIB up to circa r25248
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COMLIB += $(OCGDIR)/blender/gen_python/$(DEBUG_DIR)libgen_python.a
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ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a
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endif
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ifeq ($(WITH_OPENJPEG), true)
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ifndef BF_OPENJPEG_LIBS
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COMLIB += $(OCGDIR)/extern/openjpeg/$(DEBUG_DIR)libopenjpeg.a
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else
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COMLIB += $(BF_OPENJPEG_LIBS)
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endif
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endif
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COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a
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ifeq ($(WITH_DDS), true)
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COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a
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endif
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ifeq ($(WITH_BINRELOC), true)
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COMLIB += $(OCGDIR)/extern/binreloc/$(DEBUG_DIR)libbinreloc.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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endif
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else
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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ifeq ($(OS), irix)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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COMLIB += $(NAN_PTHREADS)/lib/libpthreadGC2.a
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else
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COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(NAN_OPENEXR_LIBS)
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endif
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# note: space_api.a in begin of editors, screen.a in end
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PULIB = $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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PULIB += $(OCGDIR)/blender/ed_space/$(DEBUG_DIR)libed_space.a
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PULIB += $(OCGDIR)/blender/ed_sound/$(DEBUG_DIR)libed_sound.a
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PULIB += $(OCGDIR)/blender/ed_action/$(DEBUG_DIR)libed_action.a
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PULIB += $(OCGDIR)/blender/ed_nla/$(DEBUG_DIR)libed_nla.a
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PULIB += $(OCGDIR)/blender/ed_script/$(DEBUG_DIR)libed_script.a
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PULIB += $(OCGDIR)/blender/ed_text/$(DEBUG_DIR)libed_text.a
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PULIB += $(OCGDIR)/blender/ed_logic/$(DEBUG_DIR)libed_logic.a
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PULIB += $(OCGDIR)/blender/ed_sequencer/$(DEBUG_DIR)libed_sequencer.a
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PULIB += $(OCGDIR)/blender/ed_file/$(DEBUG_DIR)libed_file.a
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PULIB += $(OCGDIR)/blender/ed_info/$(DEBUG_DIR)libed_info.a
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PULIB += $(OCGDIR)/blender/ed_buttons/$(DEBUG_DIR)libed_buttons.a
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PULIB += $(OCGDIR)/blender/ed_graph/$(DEBUG_DIR)libed_graph.a
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PULIB += $(OCGDIR)/blender/ed_node/$(DEBUG_DIR)libed_node.a
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PULIB += $(OCGDIR)/blender/ed_outliner/$(DEBUG_DIR)libed_outliner.a
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PULIB += $(OCGDIR)/blender/ed_time/$(DEBUG_DIR)libed_time.a
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PULIB += $(OCGDIR)/blender/ed_render/$(DEBUG_DIR)libed_render.a
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PULIB += $(OCGDIR)/blender/ed_view3d/$(DEBUG_DIR)libed_view3d.a
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PULIB += $(OCGDIR)/blender/ed_interface/$(DEBUG_DIR)libed_interface.a
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PULIB += $(OCGDIR)/blender/ed_object/$(DEBUG_DIR)libed_object.a
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PULIB += $(OCGDIR)/blender/ed_curve/$(DEBUG_DIR)libed_curve.a
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PULIB += $(OCGDIR)/blender/ed_metaball/$(DEBUG_DIR)libed_metaball.a
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PULIB += $(OCGDIR)/blender/ed_armature/$(DEBUG_DIR)libed_armature.a
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PULIB += $(OCGDIR)/blender/ed_mesh/$(DEBUG_DIR)libed_mesh.a
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PULIB += $(OCGDIR)/blender/ed_sculpt_paint/$(DEBUG_DIR)libed_sculpt_paint.a
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PULIB += $(OCGDIR)/blender/ed_physics/$(DEBUG_DIR)libed_physics.a
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PULIB += $(OCGDIR)/blender/ed_animation/$(DEBUG_DIR)libed_animation.a
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PULIB += $(OCGDIR)/blender/ed_transform/$(DEBUG_DIR)libed_transform.a
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PULIB += $(OCGDIR)/blender/ed_util/$(DEBUG_DIR)libed_util.a
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PULIB += $(OCGDIR)/blender/ed_datafiles/$(DEBUG_DIR)libed_datafiles.a
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PULIB += $(OCGDIR)/blender/ed_image/$(DEBUG_DIR)libed_image.a
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PULIB += $(OCGDIR)/blender/ed_uvedit/$(DEBUG_DIR)libed_uvedit.a
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PULIB += $(OCGDIR)/blender/ed_screen/$(DEBUG_DIR)libed_screen.a
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PULIB += $(OCGDIR)/blender/ed_console/$(DEBUG_DIR)libed_console.a
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PULIB += $(OCGDIR)/blender/ed_userpref/$(DEBUG_DIR)libed_userpref.a
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PULIB += $(OCGDIR)/blender/ed_gpencil/$(DEBUG_DIR)libed_gpencil.a
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PULIB += $(OCGDIR)/blender/ed_opsound/$(DEBUG_DIR)libed_opsound.a
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PULIB += $(OCGDIR)/blender/windowmanager/$(DEBUG_DIR)libwindowmanager.a
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PULIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
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# note, no idea but it suddenly doesn't compile :(
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PULIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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PULIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
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PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
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PULIB += $(NAN_SMOKE)/lib/$(DEBUG_DIR)libsmoke.a
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ifeq ($(NAN_NO_KETSJI),true)
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PULIB += $(NAN_MOTO)/lib/$(DEBUG_DIR)libmoto.a
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PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(NAN_SND_LIBS)
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endif
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SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
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SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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# this is used for the plugin. It uses some things from libz.a,
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# but somehow it consistently fails to resolve these symbols... or
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# can I just not check them? nm claims they aren't...
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SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
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SPLIB += $(OCGDIR)/blender/makesrna/$(DEBUG_DIR)librna.a
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SPLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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# These three need to be explicitly mentioned on the cl, because
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# if they are offered as a lib, they are optimized away. (nzc)
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NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
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PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
|
|
ifeq ($(OS),$(findstring $(OS), "linux"))
|
|
ifeq ($(CPU),i386)
|
|
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
|
|
endif
|
|
endif
|
|
|
|
PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
|
|
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
|
|
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
|
|
endif
|
|
ifeq ($(OS),$(findstring $(OS), "windows"))
|
|
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
|
|
NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
|
|
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
|
|
endif
|
|
|
|
PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
|
|
|
|
ifeq ($(OS),$(findstring $(OS), "linux"))
|
|
ifeq ($(CPU),i386)
|
|
PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
|
|
endif
|
|
endif
|
|
|
|
# A bit silly... but needed to resolve symbols.
|
|
PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
|
|
|
|
######################## OS dependencies (alphabetic!) ################
|
|
|
|
include nan_link.mk
|
|
|
|
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
|
|
BINTARGETS = blenderdynamic
|
|
endif
|
|
|
|
ifeq ($(WITH_BF_DYNAMICOPENGL), true)
|
|
BINTARGETS += blenderdynamic
|
|
endif
|
|
|
|
ifeq ($(WITH_BF_STATICOPENGL), true)
|
|
BINTARGETS += blenderstatic
|
|
endif
|
|
|
|
ifeq ($(WITH_BF_BLENDERPLAYER), true)
|
|
export WITH_BF_GAMEENGINE=true
|
|
BINTARGETS += blenderplayer
|
|
endif
|
|
|
|
ifeq ($(WITH_BF_WEBPLUGIN), true)
|
|
BINTARGETS += plugin
|
|
ifeq ($(OS),linux)
|
|
ifeq ($(CPU),i386)
|
|
BINTARGETS += xplink
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),true)
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
|
|
ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64"))
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
else
|
|
ifeq ($(OS),windows)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
|
|
endif
|
|
endif
|
|
else
|
|
ifeq ($(OS),darwin)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
else
|
|
ifeq ($(OS), solaris)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WITH_JACK),true)
|
|
ifeq ($(OS),$(findstring $(OS), "linux"))
|
|
NAN_SND_LIBS += $(NAN_JACKLIBS)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WITH_SNDFILE),true)
|
|
ifeq ($(OS),$(findstring $(OS), "linux"))
|
|
NAN_SND_LIBS += $(NAN_SNDFILELIBS)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),windows)
|
|
|
|
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
|
|
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
|
|
|
|
BINTARGETS = blenderdynamic
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
ifneq ($(NAN_NO_KETSJI),true)
|
|
BINTARGETS += blenderplayer
|
|
endif
|
|
else
|
|
BINTARGETS += blenderplayer
|
|
BINTARGETS += blenderdynplayer
|
|
BINTARGETS += plugin
|
|
endif
|
|
|
|
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
endif
|
|
|
|
|
|
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
|
|
|
|
ifdef NAN_BUILDINFO
|
|
CSRCS =
|
|
ALLTARGETS =
|
|
include nan_compile.mk
|
|
endif
|
|
|
|
################## target rules ########################
|
|
|
|
all debug ::
|
|
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
DIR = $(OCGDIR)
|
|
SOURCEDIR = source
|
|
|
|
include nan_subdirs.mk
|
|
|
|
################## target rules ########################
|
|
|
|
all:: link
|
|
|
|
debug debuglink::
|
|
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
|
|
|
|
clean:: linkclean debuglinkclean
|
|
|
|
link: $(BINTARGETS)
|
|
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
linkclean:
|
|
@$(RM) -r $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
|
|
debuglinkclean:
|
|
@$(RM) -r $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
|
|
# Shortcut for Tinderbox release builds. Mortals don't use this.
|
|
release:
|
|
@$(MAKE) -C ../release/ all || exit 1;
|
|
|
|
############### Linker rules ###############
|
|
|
|
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
|
|
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
|
|
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
|
|
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
|
|
|
|
# XPCOM connector only for linux so far...
|
|
ifeq ($(OS),linux)
|
|
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
|
|
endif
|
|
|
|
# Moz/NS plugin:
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
|
|
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
|
|
endif
|
|
# Windows needs a 8.3 name... Why? Dunno...
|
|
ifeq ($(OS),windows)
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
|
|
endif
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(SADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderstatic
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blender
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(CCFLAGS) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
# Windows build needs a def file? Why? For exposing functions from the
|
|
# dll to the outside world. However, this is alsi done internally..
|
|
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
|
|
|
|
# Windows needs a specific name format for dll.s so we give it one.
|
|
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|