blender/release/ui/buttons_data_mesh.py
William Reynish 2c642d1373 Further improved shape keys UI.
Made value slider stretch to the entire width of the panel, useful for added precision. 

Also used greying out when shapes are locked.
2009-08-01 17:50:51 +00:00

201 lines
5.0 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.mesh != None)
class DATA_PT_context_mesh(DataButtonsPanel):
__show_header__ = False
def draw(self, context):
layout = self.layout
ob = context.object
mesh = context.mesh
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mesh:
split.template_ID(space, "pin_id")
split.itemS()
class DATA_PT_normals(DataButtonsPanel):
__label__ = "Normals"
def draw(self, context):
layout = self.layout
mesh = context.mesh
split = layout.split()
col = split.column()
col.itemR(mesh, "autosmooth")
sub = col.column()
sub.active = mesh.autosmooth
sub.itemR(mesh, "autosmooth_angle", text="Angle")
sub = split.column()
sub.itemR(mesh, "vertex_normal_flip")
sub.itemR(mesh, "double_sided")
class DATA_PT_vertex_groups(DataButtonsPanel):
__label__ = "Vertex Groups"
def poll(self, context):
return (context.object and context.object.type in ('MESH', 'LATTICE'))
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index")
col = row.column(align=True)
col.itemO("object.vertex_group_add", icon="ICON_ZOOMIN", text="")
col.itemO("object.vertex_group_remove", icon="ICON_ZOOMOUT", text="")
col.itemO("object.vertex_group_copy", icon="ICON_BLANK1", text="")
if ob.data.users > 1:
col.itemO("object.vertex_group_copy_to_linked", icon="ICON_BLANK1", text="")
group = ob.active_vertex_group
if group:
row = layout.row()
row.itemR(group, "name")
if context.edit_object:
row = layout.row(align=True)
row.itemO("object.vertex_group_assign", text="Assign")
row.itemO("object.vertex_group_remove_from", text="Remove")
row.itemO("object.vertex_group_select", text="Select")
row.itemO("object.vertex_group_deselect", text="Deselect")
layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight")
class DATA_PT_shape_keys(DataButtonsPanel):
__label__ = "Shape Keys"
def poll(self, context):
return (context.object and context.object.type in ('MESH', 'LATTICE'))
def draw(self, context):
layout = self.layout
ob = context.object
key = ob.data.shape_keys
kb = ob.active_shape_key
row = layout.row()
row.template_list(key, "keys", ob, "active_shape_key_index")
col = row.column()
subcol = col.column(align=True)
subcol.itemO("object.shape_key_add", icon="ICON_ZOOMIN", text="")
subcol.itemO("object.shape_key_remove", icon="ICON_ZOOMOUT", text="")
if kb:
col.itemS()
subcol = col.column(align=True)
subcol.itemR(ob, "shape_key_lock", icon="ICON_UNPINNED", text="")
subcol.itemR(kb, "mute", icon="ICON_MUTE_IPO_ON", text="")
if key.relative:
row = layout.row()
row.itemR(key, "relative")
row.itemL()
row = layout.row()
row.itemR(kb, "name")
if ob.active_shape_key_index != 0:
row = layout.row()
row.enabled = ob.shape_key_lock == False
row.itemR(kb, "value", slider=True)
split = layout.split()
sub = split.column()
sub.enabled = ob.shape_key_lock == False
sub.itemL(text="Range:")
sub.itemR(kb, "slider_min", text="Min")
sub.itemR(kb, "slider_max", text="Max")
sub = split.column()
sub.itemL(text="Blend:")
sub.item_pointerR(kb, "vertex_group", ob, "vertex_groups", text="")
sub.item_pointerR(kb, "relative_key", key, "keys", text="")
else:
row = layout.row()
row.itemR(key, "relative")
row.itemR(key, "slurph")
layout.itemR(kb, "name")
if context.edit_object:
layout.enabled = False
class DATA_PT_uv_texture(DataButtonsPanel):
__label__ = "UV Texture"
def draw(self, context):
layout = self.layout
me = context.mesh
row = layout.row()
col = row.column()
col.template_list(me, "uv_textures", me, "active_uv_texture_index", rows=2)
col = row.column(align=True)
col.itemO("mesh.uv_texture_add", icon="ICON_ZOOMIN", text="")
col.itemO("mesh.uv_texture_remove", icon="ICON_ZOOMOUT", text="")
lay = me.active_uv_texture
if lay:
layout.itemR(lay, "name")
class DATA_PT_vertex_colors(DataButtonsPanel):
__label__ = "Vertex Colors"
def draw(self, context):
layout = self.layout
me = context.mesh
row = layout.row()
col = row.column()
col.template_list(me, "vertex_colors", me, "active_vertex_color_index", rows=2)
col = row.column(align=True)
col.itemO("mesh.vertex_color_add", icon="ICON_ZOOMIN", text="")
col.itemO("mesh.vertex_color_remove", icon="ICON_ZOOMOUT", text="")
lay = me.active_vertex_color
if lay:
layout.itemR(lay, "name")
bpy.types.register(DATA_PT_context_mesh)
bpy.types.register(DATA_PT_normals)
bpy.types.register(DATA_PT_vertex_groups)
bpy.types.register(DATA_PT_shape_keys)
bpy.types.register(DATA_PT_uv_texture)
bpy.types.register(DATA_PT_vertex_colors)