blender/intern/cycles/render/session.h
Brecht Van Lommel 0a3bde6300 Cycles: add denoising settings to the render properties
Enabling render and viewport denoising is now both done from the render
properties. View layers still can individually be enabled/disabled for
denoising and have their own denoising parameters.

Note that the denoising engine also affects how denoising data passes are
output even if no denoising happens on the render itself, to make the passes
compatible with the engine.

This includes internal refactoring for how denoising parameters are passed
along, trying to avoid code duplication and unclear naming.

Ref T76259
2020-06-24 15:17:36 +02:00

246 lines
6.5 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __SESSION_H__
#define __SESSION_H__
#include "device/device.h"
#include "render/buffers.h"
#include "render/shader.h"
#include "render/stats.h"
#include "render/tile.h"
#include "util/util_progress.h"
#include "util/util_stats.h"
#include "util/util_thread.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class BufferParams;
class Device;
class DeviceScene;
class DeviceRequestedFeatures;
class DisplayBuffer;
class Progress;
class RenderBuffers;
class Scene;
/* Session Parameters */
class SessionParams {
public:
DeviceInfo device;
bool background;
bool progressive_refine;
bool progressive;
bool experimental;
int samples;
int2 tile_size;
TileOrder tile_order;
int start_resolution;
int denoising_start_sample;
int pixel_size;
int threads;
bool adaptive_sampling;
bool use_profiling;
bool display_buffer_linear;
DenoiseParams denoising;
double cancel_timeout;
double reset_timeout;
double text_timeout;
double progressive_update_timeout;
ShadingSystem shadingsystem;
function<bool(const uchar *pixels, int width, int height, int channels)> write_render_cb;
SessionParams()
{
background = false;
progressive_refine = false;
progressive = false;
experimental = false;
samples = 1024;
tile_size = make_int2(64, 64);
start_resolution = INT_MAX;
denoising_start_sample = 0;
pixel_size = 1;
threads = 0;
adaptive_sampling = false;
use_profiling = false;
display_buffer_linear = false;
cancel_timeout = 0.1;
reset_timeout = 0.1;
text_timeout = 1.0;
progressive_update_timeout = 1.0;
shadingsystem = SHADINGSYSTEM_SVM;
tile_order = TILE_CENTER;
}
bool modified(const SessionParams &params)
{
return !(device == params.device && background == params.background &&
progressive_refine == params.progressive_refine &&
/* samples == params.samples && denoising_start_sample ==
params.denoising_start_sample && */
progressive == params.progressive && experimental == params.experimental &&
tile_size == params.tile_size && start_resolution == params.start_resolution &&
pixel_size == params.pixel_size && threads == params.threads &&
adaptive_sampling == params.adaptive_sampling &&
use_profiling == params.use_profiling &&
display_buffer_linear == params.display_buffer_linear &&
cancel_timeout == params.cancel_timeout && reset_timeout == params.reset_timeout &&
text_timeout == params.text_timeout &&
progressive_update_timeout == params.progressive_update_timeout &&
tile_order == params.tile_order && shadingsystem == params.shadingsystem &&
denoising.type == params.denoising.type);
}
};
/* Session
*
* This is the class that contains the session thread, running the render
* control loop and dispatching tasks. */
class Session {
public:
Device *device;
Scene *scene;
RenderBuffers *buffers;
DisplayBuffer *display;
Progress progress;
SessionParams params;
TileManager tile_manager;
Stats stats;
Profiler profiler;
function<void(RenderTile &)> write_render_tile_cb;
function<void(RenderTile &, bool)> update_render_tile_cb;
function<void(RenderTile &)> read_bake_tile_cb;
explicit Session(const SessionParams &params);
~Session();
void start();
bool draw(BufferParams &params, DeviceDrawParams &draw_params);
void wait();
bool ready_to_reset();
void reset(BufferParams &params, int samples);
void set_pause(bool pause);
void set_samples(int samples);
void set_denoising(const DenoiseParams &denoising);
void set_denoising_start_sample(int sample);
bool update_scene();
bool load_kernels(bool lock_scene = true);
void device_free();
/* Returns the rendering progress or 0 if no progress can be determined
* (for example, when rendering with unlimited samples). */
float get_progress();
void collect_statistics(RenderStats *stats);
protected:
struct DelayedReset {
thread_mutex mutex;
bool do_reset;
BufferParams params;
int samples;
} delayed_reset;
void run();
void update_status_time(bool show_pause = false, bool show_done = false);
void render(bool use_denoise);
void copy_to_display_buffer(int sample);
void reset_(BufferParams &params, int samples);
void run_cpu();
bool draw_cpu(BufferParams &params, DeviceDrawParams &draw_params);
void reset_cpu(BufferParams &params, int samples);
void run_gpu();
bool draw_gpu(BufferParams &params, DeviceDrawParams &draw_params);
void reset_gpu(BufferParams &params, int samples);
bool render_need_denoise(bool &delayed);
bool acquire_tile(RenderTile &tile, Device *tile_device, uint tile_types);
void update_tile_sample(RenderTile &tile);
void release_tile(RenderTile &tile, const bool need_denoise);
void map_neighbor_tiles(RenderTile *tiles, Device *tile_device);
void unmap_neighbor_tiles(RenderTile *tiles, Device *tile_device);
bool device_use_gl;
thread *session_thread;
volatile bool display_outdated;
volatile bool gpu_draw_ready;
volatile bool gpu_need_display_buffer_update;
thread_condition_variable gpu_need_display_buffer_update_cond;
bool pause;
thread_condition_variable pause_cond;
thread_mutex pause_mutex;
thread_mutex tile_mutex;
thread_mutex buffers_mutex;
thread_mutex display_mutex;
thread_condition_variable denoising_cond;
bool kernels_loaded;
DeviceRequestedFeatures loaded_kernel_features;
double reset_time;
double last_update_time;
double last_display_time;
/* progressive refine */
bool update_progressive_refine(bool cancel);
DeviceRequestedFeatures get_requested_device_features();
/* ** Split kernel routines ** */
/* Maximumnumber of closure during session lifetime. */
int max_closure_global;
/* Get maximum number of closures to be used in kernel. */
int get_max_closure_count();
};
CCL_NAMESPACE_END
#endif /* __SESSION_H__ */