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Thomas Szepe ce40fb9ab2 BGE: World color management fix
This patch will fix the color management for the mist and global ambient color.
It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead.

Reviewers: moguri, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D154
2015-03-23 23:56:46 +01:00
build_files tweaks to packman build 2015-03-24 07:49:17 +11:00
doc BGE: Add setMistType and setMistIntensity API. 2015-03-23 21:40:11 +01:00
extern CMake: unbundle eigen3 2015-03-19 15:41:41 +11:00
intern Tidy up the user interface for depth of field based on feedback by 2015-03-23 12:48:19 +01:00
release BGE: World color management fix 2015-03-23 23:56:46 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source BGE: World color management fix 2015-03-23 23:56:46 +01:00
tests BLI GHash: add some basic gtests. 2015-03-19 19:50:51 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Disable IME for headless builds 2015-03-21 03:02:09 +11:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile tweaks to packman build 2015-03-24 07:49:17 +11:00
SConstruct Fix scons build 2015-03-20 19:47:06 +01:00