forked from bartvdbraak/blender
01bff70383
little minor spacing issues.
142 lines
3.4 KiB
C++
142 lines
3.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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* @author Maarten Gribnau
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* @date March 31, 2001
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*/
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#ifndef _H_ACT_ACTION_H_
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#define _H_ACT_ACTION_H_
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#include "MEM_RefCounted.h"
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#include "STR_String.h"
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/**
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* An action that can be applied or undone.
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* Virtual base class for actions with a name.
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* An action object inherits the shared object reference count mechanism.
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* @author Maarten Gribnau
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* @date March 31, 2001
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*/
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class ACT_Action : public MEM_RefCounted {
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public:
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/**
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* Constructs an action with the given name .
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* @param name the name of the action.
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* @param applied state of the action after creation.
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*/
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ACT_Action(const STR_String& name, bool applied = false);
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/**
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* Returns the name of the action.
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* @param name the name of the action.
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*/
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inline virtual void getName(STR_String& name) const;
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/**
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* Returns the name of the action as a pointer to the data of the string.
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* @return pointer to the name of the action.
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*/
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inline virtual char* getName();
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/**
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* Sets the name of the action.
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* @param name the name of the action.
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*/
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inline virtual void setName(const STR_String& name);
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/**
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* Returns whether this action is applied.
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* @return whether this action is applied.
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*/
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inline virtual bool getIsApplied() const;
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/**
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* Call this member to apply an action.
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* Child classes should override the doApply member to implement apply functionality.
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* @see doApply.
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*/
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virtual void apply();
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/**
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* Call this member to undo an action .
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* Child classes should override the doUndo member to implement undo functionality.
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* @see doApply()
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*/
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virtual void undo();
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protected:
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/**
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* Implementations should overload this method to provide the apply functionality.
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*/
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virtual void doApply() = 0;
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/**
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* Implementations should overload this method to provide the undo functionality.
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*/
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virtual void doUndo() = 0;
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/** Name of this action */
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STR_String m_name;
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/** Is this action already applied? */
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bool m_applied;
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};
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void ACT_Action::getName(STR_String& name) const
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{
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name = m_name;
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}
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char* ACT_Action::getName()
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{
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return m_name.Ptr();
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}
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void ACT_Action::setName(const STR_String& name)
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{
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m_name = name;
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}
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inline bool ACT_Action::getIsApplied() const
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{
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return m_applied;
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}
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#endif // _H_ACT_ACTION_H_
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