blender/source/gameengine/Rasterizer
Dalai Felinto edc56fae18 BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
Tested with GameLogic.mouse.position and mouse over sensor.
It should be working with other mouse sensor as well. If not, please help to test and report a bug.
(couldn't test blenderplayer but it should be working there as well).

(Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that)

I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
2010-04-23 22:48:26 +00:00
..
RAS_OpenGLFilters
RAS_OpenGLRasterizer
CMakeLists.txt
Makefile
RAS_2DFilterManager.cpp
RAS_2DFilterManager.h
RAS_BucketManager.cpp
RAS_BucketManager.h
RAS_CameraData.h
RAS_Deformer.h
RAS_FramingManager.cpp
RAS_FramingManager.h
RAS_ICanvas.h
RAS_IPolygonMaterial.cpp
RAS_IPolygonMaterial.h
RAS_IRasterizer.h
RAS_IRenderTools.cpp
RAS_IRenderTools.h
RAS_LightObject.h
RAS_MaterialBucket.cpp
RAS_MaterialBucket.h
RAS_MeshObject.cpp
RAS_MeshObject.h
RAS_ObjectColor.h
RAS_Polygon.cpp
RAS_Polygon.h
RAS_Rect.h
RAS_texmatrix.cpp
RAS_TexMatrix.h
RAS_TexVert.cpp
RAS_TexVert.h
SConscript