blender/source/gameengine/Expressions
2008-03-01 19:46:50 +00:00
..
BoolValue.cpp
BoolValue.h
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp Big patches: 2005-03-25 10:33:39 +00:00
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_HashedPtr.h applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h Finally commit a workaround for the Python>2.3 and FreeBSD>5.0 problem. 2007-02-18 21:03:23 +00:00
ListValue.cpp Fix for getting gcc compile GE with Py 2.5 2006-12-03 20:27:59 +00:00
ListValue.h
Makefile Big patches: 2005-03-25 10:33:39 +00:00
Operator1Expr.cpp
Operator1Expr.h
Operator2Expr.cpp
Operator2Expr.h
PyObjectPlus.cpp prepared physics/game engine infrastructure for vehicle support. 2006-01-30 20:33:59 +00:00
PyObjectPlus.h Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
StringValue.cpp
StringValue.h
Value.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Value.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
VectorValue.cpp
VectorValue.h
VoidValue.h