forked from bartvdbraak/blender
9829ba31b9
There was a missing check for whether color management enabled or not when converting byte textures to linear space. This commit also fixes wrong texture preview rendering, which was applying sRGB transform twice, making procedural textures bright. This will make float textures being previewed dark (in a linear space) but that's how it used to behave in pre-OCIO color management. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |