.. |
BL_ActionActuator.cpp
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BGE Py API patch from Mitchell Stokes, add distance attribute to the radar sensor, dont use 'continue' because its a python keyword.
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2009-05-02 04:53:01 +00:00 |
BL_ActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ArmatureObject.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
BL_ArmatureObject.h
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BGE C++ API
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2009-04-22 12:16:41 +00:00 |
BL_BlenderDataConversion.cpp
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BGE: repair soft body - include this in RC2 please
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2009-05-09 16:59:25 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_DeformableGameObject.h
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BGE C++ API
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2009-04-22 12:16:41 +00:00 |
BL_MeshDeformer.cpp
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BGE fux #17796: Glsl + bones + set smooth = bug on vertext groups.
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2009-04-30 08:02:26 +00:00 |
BL_MeshDeformer.h
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
BL_ModifierDeformer.cpp
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
BL_ModifierDeformer.h
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_ShapeActionActuator.cpp
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ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
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2009-04-29 16:54:45 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ShapeDeformer.cpp
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_ShapeDeformer.h
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_SkinDeformer.cpp
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_SkinDeformer.h
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
BL_SkinMeshObject.cpp
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
KX_BlenderSceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ConvertActuators.cpp
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Lower the vertex welding threshold, for removing duplicate/nearby vertices for soft bodies (this broke susanne softbody regression test)
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2009-04-27 04:21:05 +00:00 |
KX_ConvertActuators.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertControllers.cpp
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Disable importing module python controller scripts at conversion time because it can run BGE functions and crash since the internal state isnt setup yet.
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2009-05-05 05:57:08 +00:00 |
KX_ConvertControllers.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertProperties.cpp
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BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
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2008-09-25 16:19:07 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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BGE logic: new sensor "tap" option to generate automatically on/off pulses
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2009-05-04 22:21:02 +00:00 |
KX_ConvertSensors.h
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Fix for bug #3858: the game engine mouse focus sensor did not work
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2008-09-18 01:46:28 +00:00 |
KX_IpoConvert.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |