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Lukas Tönne d05c653ade Better grid rasterization method for hair volumetric grids.
This is based on the paper
"Detail Preserving Continuum Simulation of Straight Hair"
(McAdams, Selle, Ward, 2009)

The main difference is that hair line segments are used rather than only
rasterizing velocity at the vertices. This gives a much better coverage
of the hair volume grid, otherwise gaps can be produced at smaller grid
cell sizes and the distribution is uneven along the hair curve.

The algorithm for rasterizing is a variation of Bresenham's algorithm
extended onto 3D grids.

Conflicts:
	source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20 09:30:06 +01:00
build_files Moved the cloth solver code into a new subfolder/library inside Blender 2015-01-20 09:30:00 +01:00
doc Documentation: fixed documented types to match actual types 2015-01-18 11:08:33 +01:00
extern SDL wrangler: Support loading SDL2 libraries of different names 2015-01-14 00:26:43 +05:00
intern Fix T42212: Singular reflection pass is incorrect in regular path tracer 2015-01-20 03:03:45 +05:00
release Debug drawing feature to visualize the hair continuum grid. 2015-01-20 09:30:05 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Better grid rasterization method for hair volumetric grids. 2015-01-20 09:30:06 +01:00
tests Add some BLI helpers needed by asset branch. 2015-01-03 10:13:44 +01:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Select appropriate folder for MinGW-w64 gcc 4.9 2015-01-16 15:04:02 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Input Method Editor (IME) support for text buttons 2014-12-07 00:58:17 +01:00